
Throw an egg… claim the mob.
Eggify is a Fabric mod for Minecraft that gives thrown eggs a configurable chance to convert a mob into its spawn egg.
When an eggify succeeds:
Examples:
The `Egg of No Escape` recipe uses 8 diamonds around 1 egg. It shows up in the recipe book with its custom name, guarantees capture on a hit, and on a miss it has a 50% default chance to drop back intact instead of breaking.
Eggify can only capture mobs that have a vanilla spawn egg. For example, the Wither works, but the Ender Dragon does not because Minecraft does not provide a vanilla dragon spawn egg.
Eggify supports the following permission nodes when `useLuckPerms=true`:
Notes:
The config file is created at: `config/eggify.json`
The file now includes inline comments to explain every option.
Default config:
// Eggify configuration
{
// Chance in percent that a thrown egg converts a passive mob into its spawn egg.
"passiveDropChancePercent": 30.0,
// Chance in percent that a thrown egg converts a hostile mob into its spawn egg.
"hostileDropChancePercent": 15.0,
// Chance in percent that a thrown egg converts a configured boss mob into its spawn egg.
"bossDropChancePercent": 5.0,
// When true, Eggify requires LuckPerms permission nodes.
"useLuckPerms": false,
// When true, non-OP players can use /eggify info with eggify.command.
"allowCommandPermissionNode": false,
// When true, non-OP players can use /eggify held without LuckPerms.
"allowDebugCommand": false,
// Enables the Egg of No Escape recipe and guaranteed capture effect.
"enableSpecialEgg": true,
// Chance in percent that a missed Egg of No Escape drops back intact.
"specialEggRecoveryChancePercent": 50.0,
// Mobs in this list use the boss rarity.
// Only mobs with a vanilla spawn egg can actually be captured.
"bossMobs": [
"minecraft:wither"
],
// Mobs in this list can never be eggified.
"blacklistedMobs": []
}
Eggify tries to preserve useful identity data while stripping live runtime data like position, velocity, health, AI state, effects, inventory and trade state.
This means the mod aims to keep things like:
`Tropical Fish` is intentionally excluded from variant preservation.
Suggested LuckPerms examples:
/lp user <player> permission set eggify.use true
/lp user <player> permission set eggify.command true
/lp user <player> permission set eggify.debug true
/lp user <player> permission set eggify.special.craft true
/lp user <player> permission set eggify.special.use true
If you want non-OP players to use `/eggify info`, also set:
"allowCommandPermissionNode": true
If you want non-OP players to use `/eggify held` without LuckPerms, also set:
"allowDebugCommand": true
Then run: /eggify reload
LuckPerms docs:
Feel free to join my Minecraft server to test my mods: play.swordfishbe.eu