Badges update automatically and link to the mod page on MineUniverse.
DISCLAIMER: The original mod DragonMine Z: Living World has been discontinued by it's author, and claiming that anyone that finds the source code can continue it and improve it, and that's what this mod is, an unoficial continuation of the original mod! Here is what this mod says it brings, along with new changes I made:
Turn Dragon Mine Z into a world that remembers.
Living World adds persistent fighters, evolving relationships, factions, rivalries, equipment, goals, and history around Dragon Mine Z's existing combat and progression systems.
Fighters can become recurring characters with their own power, personality, combat style, equipment, techniques, goals, relationships and battle history.
Living World fighters use Dragon Mine Z's real combat systems: melee, Ki attacks, DEFENSE, flight, transformations, racial progression, training and native equipment. ADDED: Now, the progress they make is relative to your SAGA QUEST CONFIGURATION, meaning they will neve be stronger than what your modpack determines the story to be! (not compatible with custom sagas, only base sagas from DMZ from Saiyan up until Battle of Gods).
Repeated encounters can develop into friendships, rivalries, mentorships, students and companions. Rivals can continue growing after surviving battles with you.
Fighters can own, use, recover and inherit real Dragon Mine Z equipment, including armor, Blaster Cannons and swords. Important weapons can pass between different owners throughout your world.
Fighters can learn real Dragon Mine Z techniques from mentors and other warriors, with the mod remembering who taught whom.
Fighters pursue practical goals such as learning a technique, defeating a rival, obtaining equipment, learning flight or beating stronger opponents.
Major victories, rival battles, techniques, mentorship, equipment inheritance, fusion, progression and deaths become part of each fighter's persistent story. ADDED: Fusion with NPCs have a special comat with "DragonMineZ: Overhaul" if installed!
Encounter wandering warriors, factions, patrols, training groups, wanted fighters, conflicts and Guardian Corps responses while exploring. ADDED: You can now configure the dimensions the Fighters can spawn in! Meaning if you for example use the mod "dmzplus", you can configure these fighters to spawn on their planets! (can't sepparate for only selected races per planet still, will be working on that)
Shift + Right-click a Living World fighter to view their relationships, goal, equipment, techniques and history. Shift + Right-click with a Dragon Mine Z Scouter for additional combat information.
Press L to open the Living World interface and select Guide for a player-facing explanation of fighters, relationships, combat and growth, techniques, equipment, goals, factions, history, controls and integrations. You can also open it directly with /livingworld guide.
Open L → Settings to tune Living World for the current save. World hosts/server operators can change the natural activity preset, nearby fighter and hostile caps, faction encounters, dynamic encounters, returning fighters and automatic power sensing. The defaults preserve the intended Living World experience, and the settings are stored per world in serverconfig/dmzlivingworld-server.toml.
NEW STUFF FROM RENEWED:In it's ORIGINAL development, AI was used for most of the code and on generating resources, but the resourses are planned to be replaced by real textures not AI generated! (anyone that wants to help, the source code of this mod is available and any changes that benefits are welcome!)
Living World is an unofficial addon for Dragon Mine Z and is not affiliated with the Dragon Mine Z development team. Dragon Mine Z remains the work of its respective developers and contributors.