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Expand your Dragon Ball Minecraft experience with new races, deeper transformations, custom classes and powerful racial systems.
Sairen's DMZ World is an addon mod inspired by an original Dragon Ball tabletop RPG created by a friend of the developer. It builds on that foundation by modifying, expanding and reshaping the Dragon Ball world with new playable options, fresh mechanics and a stronger sense of progression.
This mod is designed as an addon for Dragon Mine Z and DMZ: Overhaul, using their race, class and transformation systems to introduce new content that feels connected to the existing gameplay while adding its own identity.
Sairen's DMZ World requires the following mods to work:
The mod also includes optional support for:
Fast, electric and highly adaptable.
Antoranians are a lightning-themed race built around flight, ki control and stance switching. They begin with access to Flight and can even fly without ki, giving them strong mobility from the start.
Their flight speed scales with their current ki, rewarding players who manage their energy carefully. Antoranians can also switch stances through the utility menu or their racial keybind, shifting their combat focus between STR and PWR.
During transformations, Antoranians apply Connected Pulse, a support effect that empowers nearby DMZ party members. It also allows the Antoranian to benefit from both stance effects at the same time, making transformed combat feel more flexible and team focused.
With Iron's Spells 'n Spellbooks installed, Antoranians also gain +15% lightning spell resistance.
Savage, relentless and built for close combat.
ZaaraKin are a bestial warrior race with a very different approach to ki. Instead of charging ki normally, they gain ki by dealing damage with direct physical attacks.
When their HP drops low enough, ZaaraKin enter Frenzi, a dangerous battle state that makes max ki be equal to max stamina. While Frenzi is active, stamina costs can spend ki first, helping the player keep fighting even under pressure.
ZaaraKin also include beast-themed Super and Legendary transformation lines, giving them a wild and aggressive progression path.
Humans receive a new racial identity through Vital Force, giving them faster active ki charging and a powerful emergency state.
When a Human reaches low HP, they activate Adrenaline, temporarily boosting their combat stats. Once Adrenaline ends, the player is briefly knocked out, making the ability powerful but risky.
The cooldown is also combat aware, helping the skill fit more naturally into real fights instead of feeling like a simple timed effect.
Instead of Changing forms through Super Forms skill, Frost Demons now gain the Evolution skill during character progression. Upgrading Evolution permanently increases their base stats and changes their model through their second, third and final forms.
At Evolution level 5, Frost Demons unlock a toggleable Fifth Form racial action. Their natural forms share mastery, except for stack forms, making their progression smoother and more consistent.
Frost Demons can also equip one extra Ultimate Skill (Skills in DMZ Overhaul have different classifications depending on how powerfull they are, and normally ultimates are limited to 2. Frost Demons can equip 3).
Their Super Potential and Legendary Potential forms apply Body Ki Blaster, an effect that grants PWR based on current STR. This gives Frost Demon transformations a stronger connection between physical strength and ki power.
Namekians gain a more active and rewarding regeneration system.
When they are missing enough HP, Namekians can hold Block to regenerate health. This healing consumes stamina equal to the amount of HP restored.
Successful regeneration grants permanent DEF and VIT bonuses based on the restored amount. These bonuses stack into the existing regeneration bonus instead of creating repeated bonus entries, keeping the system cleaner and easier to manage.
Bio-Androids are built around unusual energy management and adaptable genetics. Their model has also been changed to be Human-like, looking like a Human with Android Upgrade.
Their ki does not regenerate normally. Instead, holding charge consumes ki to regenerate HP. Hunger does not decay, though saturation can still decay normally so eating is still beneficial, just not required.
Bio-Androids can restore ki by blocking ki attacks, Ki Fist attacks or Ki Weapon attacks. The restored ki is based on incoming damage. If the restored ki goes beyond maximum ki, the overflow heals HP instead.
During character creation, Bio-Androids choose a Secondary Racial. This can grant compatible traits from other configured races, including:
Bio-Android Super Armor and Ultra Armor forms can also use MegaMan Armor Mod cosmetic armor visuals through DMZ Revamp's transformation cosmetic slots, making you take on the technology armors of powerfull warriors from another universe (Megaman is cool :D)
Sairen's DMZ World also adjusts early character progression.
Every created character receives Ki Control level 1 shortly after character creation.
Frost Demons receive Evolution as their race progression skill.
Sairen's DMZ World adds its own DMZ Revamp style classes. Each class comes with its own color, base attributes, scaling and configurable passive.
Melee and strike damage ignore part of the enemy's defense. This effect becomes stronger as the enemy gets closer to 0 HP.
Ki attacks cost less to fire. Attacks with extra effects still receive a cost reduction, though at a smaller value.
Incoming damage is reduced before normal damage calculations, making this class a strong defensive choice.
Dashing costs less stamina or ki, has a lower cooldown and briefly increases melee or strike damage after dashing. It also improves Perfect Dodge counters based on Speed.
Ki regeneration is multiplied while charging a Ki Attack, making this class ideal for players who like controlled, energy focused combat.
Melee, strike and ki damage increase against enemies below the configured HP threshold, default 30%.
After landing a Ki Attack, the next Ki Attack deals more damage.
Low HP grants Limitless, a temporary stat boosting effect that can refresh through combat before entering cooldown.
Parrying melee or strike attacks reflects part of the attack damage on the attacker. ZaaraKin using this class can also redirect ki blasts.
At the cost of having no passive and balanced scales and starting attributes, this class has a bônus of x1.5 TP, making leveling up much quicker.
Sairen's DMZ World expands and refines transformations across several races.
The mod adds custom form defaults for all the races balancing to what they are in the original TTRPG Sairen made.
It also adds Red Saiyan as a Saiyan only form skill, including:
Bio-Androids gain Super Armors and Ultra Armors, while Frost Demons gain Super Potential and Legendary Potential.
The mod also adds full display names for custom and remade forms.
Legendary forms now require the Mutant effect to learn or use. Movie saga rewards no longer grant legendary form levels directly, and the Mutant effect is preserved so it cannot be removed accidentally by normal removal behavior.
Porunga gains support for unlocking Full Namek Potential.
This wish requires Namekian Super Forms level 3 and unlocks Super Forms level 4. It also grants access to Silver Namekian through the Namekian Giant form line.
The "Mutant" effect has been changed in order to match how the Legendary Ki works in the TTRPG of Sairen: It is persistent after Death. The lucky player that get's it will forever have that effect until forcefully removed by commands. Legendary forms has also changed:
This might not be a thing everyone will like, but this mod was made using the rules of the world from Sairen's original TTRPG for Dragon Ball, so it is what it is.
Sairen's DMZ World introduces several new effects that support its races, classes and transformations.
A Human emergency combat boost that activates at low HP.
The Limit Breaker class boost, granting temporary power during dangerous moments.
A ZaaraKin low HP battle state focused on speed, ki capacity and continued aggression.
Antoranian stance effects used to shift combat focus.
An Antoranian transformation support effect that strengthens nearby DMZ party members and unlocks both stance benefits at once.
A Frost Demon transformation effect that converts STR scaling into PWR.
Many values are generated into configuration files and can be tuned without editing the mod directly.
Racial values are located under:
config/sairens_dmz_world/racials
Race, class and transformation defaults integrate with the config folders used by DMZ and DMZ Revamp.
Class passive values are configurable through the class config system.
Generated defaults are only defaults. Player and server changes are meant to remain editable, making the mod flexible for different playstyles and server setups.
Sairen's DMZ World is built as an addon for Dragon Mine Z and DMZ Overhaul.
It uses DMZ Overhaul's custom class, racial skill and transformation systems, along with its transformation cosmetic armor row for Bio-Android armor visuals.
It also uses MegaMan Armor Mod items for Bio-Android armor cosmetics.
Sairen's DMZ World brings new life to DMZ Overhaul progression with original races, reworked racial skills, expanded forms and a full set of custom classes.
Whether you want to soar through battle as an Antoranian, unleash the wild power of a ZaaraKin, evolve as a Frost Demon or experiment with Bio-Android genetics, this addon gives players more ways to shape their Dragon Ball journey.