
Disclaimer: This mod has been created with heavy use of AI to let me learn about how networking works, explaining concepts among other things, lots of code autocompletion (but still reviewed by me, by reading the code), but if you don't like AI slop, this is not for you.
Cairn is a mod that allows you to track advancements among other things, and gives you rewards based on the tier they are on.
The rewards can be overridden by datapacks, if you want to either disable rewards, or change what you get from completing the advancements.
Progression and rewards can be shared among other players on the same server.
The mod can be used both on clients and servers.
Every advancement is a quest. Cairn turns the advancements already in your game - vanilla's and every mod's - into a quest log, with no config or generation step.
Requires Obsidian Weave 1.2.1 or newer. Fabric, Forge and NeoForge.
We have a few configuration items that can be of interest:
include_recipe_advancements (true) - Treat the hidden recipe-unlock advancements as quests. They can carry rewards but never appear in the tracker.max_tracked (5) - How many quests a player can track at once.auto_track_next_child (true) - When a tracked quest completes, start tracking its first unfinished child.default_rewards (true) - Give XP for every displayed advancement that has no reward file, based on its frame type.default_xp_task (10), default_xp_goal (30), default_xp_challenge (100) - XP points per frame type.default_xp_hidden_multiplier (1.5) - Multiplier for hidden advancements.bundled_rewards (true) - Use Cairn's built-in item rewards for 25 vanilla advancements (torches, bread, arrows, emeralds and other items that never complete another advancement by accident). Datapack reward files always take priority.shared_progression (false) - Every advancement criterion any player earns is earned by everyone on the server, including players who join later. Each player still receives their own rewards. Recipe unlocks are not shared.hud_corner (top_left) - Screen corner for the tracker: top_left, top_right, bottom_left, bottom_right.hud_offset_x (4), hud_offset_y (4) - Distance in pixels from that corner.hud_max_rows (5) - How many tracked quests the HUD shows.hud_show_progress (true) - Show the x/y criteria count under each quest.hud_requirement_lines (2) - How many open requirements to list under each quest; 0 hides them.hud_show_description (false) - Show the advancement's own description under each quest.