Biome Remover is a Forge 1.20.1 utility mod that gives server owners, modpack creators, and advanced players direct control over which biomes are allowed to generate in their Minecraft worlds.
The mod scans registered vanilla and modded biomes and lets you disable them individually through an in-game configuration menu. Disabled biomes are removed from world generation, allowing you to reshape each dimension and create a more focused terrain and exploration experience for your pack or server.
With its simple in-game UI, sorting tools, and biome toggle system, Biome Remover makes it easy to clean up unwanted worldgen, remove biomes that do not fit your theme, and keep dimension generation consistent across both vanilla and modded environments.
/biomeremoverBiome Remover is designed to give you control over biome spawning before world generation takes place.
Using the /biomeremover menu, you can browse all detected biomes, sort them, and disable the ones you do not want. Once disabled, those biomes will no longer generate in the world. This allows you to remove terrain styles, climates, or modded biome entries that do not match the experience you want to create.
This makes the mod especially useful for:
Biome Remover was made for Forge 1.20.1 to provide a simple and reliable way to manage biome generation in both vanilla-style and heavily modded worlds.
The focus of the mod is ease of use, compatibility, and practical world customization. It is built to help players and pack creators quickly adjust terrain variety without needing to manually edit complex datapacks or worldgen files.
If you find a bug, please report it through one of my communities or social platforms. When reporting a bug, try to include:
latest.log if availableYou can contact me here:
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This project is distributed under the license ARR (All rights reserved).
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