33 shulkers in four corridors shoot at you while you stand in the middle, hit each other and clone themselves; the oldest die and drop their shells into hopper lines. No portals and no snow golems – it works in any dimension.
This design works in Minecraft Java 1.21+.
You need 9 kinds of materials (5,472 items, about 92 inventory slots) — see the shopping list.
Blocks on this layer tap a name to find it in the plan
What to do here in the guide's order
Pick a spot with 31 × 31 blocks of space (any dimension). In the middle, place a barrel (facing up). From it, run four lines of 15 hoppers in a cross – north, south, east and west – each hopper pointing towards the barrel. Sneak while placing them. The design also has a button under the barrel and four top slabs between the hoppers next to the barrel.
Pick a spot with 31 × 31 blocks of space (any dimension). In the middle, place a barrel (facing up). From it, run four lines of 15 hoppers in a cross – north, south, east and west – each hopper pointing towards the barrel. Sneak while placing them. The design also has a button under the barrel and four top slabs between the hoppers next to the barrel.
On 2 layers: Y 0, Y +1
Directly around the barrel's column, one layer up, place 8 soul sand blocks in a ring (the middle stays open for scaffolding). Then add the bottom-layer details of the four corner pens: top slabs and top-half trapdoors exactly as in the plan – the shulkers sit on and between them.
Light the 8 soul sand blocks with flint and steel – soul fire burns forever on soul sand. Around the hopper lines, place the rows of top slabs and the trapdoors from the plan, and the bottom slabs on the outer edges of the corner pens.
Fill every remaining space of these two layers – the pens and the area around the lines – with scaffolding (see the plan). Shulkers cannot sit inside scaffolding and do not teleport into it: the scaffolding takes away every spot a shulker could move to, except the ones the design wants.
On 2 layers: Y +2, Y +3
Cover the farm with smooth stone in a cross shape (the hopper lines' columns and rows) and 4 glass blocks at the inner corners next to the middle, and fill the rest of this layer with scaffolding. Keep the scaffolding column in the middle going up.
On 2 layers: Y +4, Y +5
Build two more floors on top: each is a layer of smooth stone (edged with bottom slabs) with a full layer of scaffolding on it, in the same plus shape. These floors fill the space above the farm, so a shulker that teleports has nowhere to go up there either.
On 6 layers: Y +6, Y +7, Y +8, Y +9, Y +10, Y +11
Finish with a roof of bottom slabs over the whole plus shape. Mobs cannot spawn on bottom slabs.
Bring 33 shulkers from an End city and put them in the marked spots: 5 in each of the four corner pens and the rest in the side rows along the hopper lines (Shulkercraft shows how he moves them in his video). Shulkers never despawn.
Place: 33× Shulker
Climb down the scaffolding column in the middle of the roof and stand at the bottom, on the barrel (sneak to go down). The shulkers in the four corridors see you and shoot. Because the walls of the corridors limit where their bullets can fly, the shulkers keep hitting each other – and a shulker hit by a shulker bullet can clone itself. The scaffolding leaves the clones no other place to teleport to than the corridors, so the process repeats. Shulkers that are hit too often die, and their shells drop onto the hopper lines under the corridors, which carry them to the barrel below you.
The ring of soul fire around you keeps shulkers away from your spot. Wear armour: the bullets hurt and make you float for a moment.
Your progress is saved in this browser. Log in to keep it on every device and earn 25 points for completing the farm.
Tick what you have gathered — it is remembered together with your build progress. A stack is 64 items (signs 16; buckets, beds and boats do not stack); a shulker box holds 27 stacks.
Shulker cloning exists since Java 1.17; Shulkercraft built this version for 1.21 and newer (his litematic is from 1.21.5). We tested 1.21.11 and 26.3.
The farm runs only while you stand in the middle: the shulkers must see you to shoot. Our test starts with the creator's 33 shulkers and counts the shells that reach the barrel; the number of shulkers stays about the same, so the farm keeps itself going.
~973 Shulker Shell/h — Measured on 26.3 (Nov 4, 2026). Measured with our automated test on a local Minecraft server (fake player at the AFK spot); your rate depends on render distance, difficulty and surroundings.
Download the original The schematic / world is offered by the creator or the tutorial author — we link to the original download.
Shulkers that are hit by a shulker bullet can clone themselves (Java 1.17+). This farm turns that into a loop: you stand in the middle of a cross-shaped build, the shulkers in the four corridors see you and shoot, and because the corridors' walls limit where the bullets can fly, the bullets keep hitting other shulkers.
A new shulker has to teleport somewhere. Scaffolding fills every space around the corridors – shulkers cannot sit in scaffolding – so the clones end up back in the corridors and the process repeats. Shulkers that are hit too often die and drop their shells onto hopper lines under the corridors, which carry them to a barrel right below you.
The farm needs 33 shulkers from an End city to start, about 44 stacks of scaffolding and no redstone.