Mineuniverse
Ender Pearl

Enderman XP Farm for Minecraft 1.16+ (Java)

Medium XP farms Tested on 26.3 Java 1.16+

A spawning platform over the End void with a named endermite as bait: endermen walk to it, drop 42 blocks and land at the bottom so weak that one sword hit kills them. Fast XP and ender pearls.

Farm by iJevin, based on Shulkercraft's tutorial and world download Rebuilt for this interactive tutorial with credit to the creator. The design, video and downloads belong to them.
~3,399 Ender Pearl/hMeasured on 26.3 (Nov 3, 2026)
31 × 50 × 311,545 blocks (W × H × L)
8 steps · 27 layers10 kinds of materials
Java 1.16+Tested on 26.3

This design works in Minecraft Java 1.16+.

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Before you start: where to build

DimensionThe End
HeightThe design gives no fixed Y level — check the list below
Space needed31 × 31 blocks (east–west × north–south), 50 high
Mobs to bringMinecart, Endermite
AFK spotStand at 13 / 1 / 15 (x / y / z from the north-west bottom corner) while the farm runs
Output1 collection container

You need 10 kinds of materials (1,546 items, about 32 inventory slots) — see the shopping list.

Build guide

Loading the layer plan…
Textures © Mojang
Loading the 3D view…

Hover or tap a block in the plan (or the 3D view) to see what it is and which way it faces.

Layer 1of 27 · Y 0

81 blocks to place

Before this layer

1Find the spot in the End
Instructions of step 1

Go to the End (after the dragon fight) and pick a spot over the void next to the main island. Endermen spawn on every surface of end stone within 128 blocks of you, so the farm's platform has to be the best place around: build it out over the void, away from other islands.

You need to get down to the bottom of the farm later – the design starts at the bottom of the End (y 0) and the spawning platform is 43 blocks higher. Bring plenty of temporary blocks.

Blocks on this layer tap a name to find it in the plan

What to do here in the guide's order

2Kill floor and hoppers
  • Dropper: the pearls collect here (x +2, z +8)
Instructions of step 2

Build a 9 × 9 floor (any solid block). In the middle, a 3 × 3 of hoppers: the first row points south, the next two rows west, into a line of four hoppers that runs south to a dropper at the edge of the floor. Sneak while placing them.

Put white carpet on the 3 × 3 hoppers: the endermen land on it, and the hoppers still pick up the pearls through the carpet.

  1. Go to the End (after the dragon fight) and pick a spot over the void next to the main island. Endermen spawn on every surface of end stone within 128 blocks of you, so the farm's platform has to be the best place around: build it out over the void, away from other islands.

    You need to get down to the bottom of the farm later – the design starts at the bottom of the End (y 0) and the spawning platform is 43 blocks higher. Bring plenty of temporary blocks.

  2. Build a 9 × 9 floor (any solid block). In the middle, a 3 × 3 of hoppers: the first row points south, the next two rows west, into a line of four hoppers that runs south to a dropper at the edge of the floor. Sneak while placing them.

    Put white carpet on the 3 × 3 hoppers: the endermen land on it, and the hoppers still pick up the pearls through the carpet.

    • Kill spot: the endermen land here
    • Dropper: the pearls collect here

    On 2 layers: Y 0, Y +1

  3. Next to the dropper sit a lever, a sticky piston and two observers. Flipping the lever pushes the observers together into a clock that fires the dropper and throws the stored pearls out to you. Keep the lever off while the farm runs.

  4. Two blocks above the floor, build a 9 × 9 roof with a 3 × 3 hole above the carpets, and cover it with two layers of carpet (around the shaft) so no enderman can spawn on it. The chamber stays open at the sides: this is where you stand and hit the endermen.

    On 3 layers: Y +3, Y +4, Y +5

  5. Build the shaft up to the platform: a 5 × 5 ring of blocks (3 × 3 open inside) on every second layer, up to 41 blocks above the floor. The rings stop the falling endermen from teleporting out of the shaft. The fall from the platform leaves an enderman with very little health.

    On 18 layers: Y +7, Y +9, Y +11, Y +13, Y +15, Y +17, Y +19, Y +21, Y +23, Y +25, Y +27, Y +29, Y +31, Y +33, Y +35, Y +37, Y +39, Y +41

  6. On top of the shaft, build the 31 × 31 spawning platform (end stone, stone or any solid block) with the shaft opening in the middle. Fill the 3 × 3 around the middle hole with 8 trapdoors on the top half, flipped open: endermen walk onto them as if they were floor – and fall.

    • Open trapdoors around the hole
  7. Above the middle hole, place iron bars 4 blocks above the platform and two carpets on top of them. Catch an endermite (they sometimes appear when you throw ender pearls), name it with a name tag and get it into a minecart on the lower carpet. Endermen hate endermites: every enderman on the platform that can see it walks towards it – onto the trapdoors – and drops down the shaft.

    • Named endermite in a minecart

    Place: Minecart, Endermite

    On 3 layers: Y +47, Y +48, Y +49

  8. Go down to the kill chamber and stand next to the carpets with a sword. Look at the endermen's legs, never at their faces, and hit them: the fall leaves them so weak that one hit kills them. You get their XP and the ender pearls go through the hoppers into the dropper.

    • Stand here and hit

Your progress is saved in this browser. Log in to keep it on every device and earn 25 points for completing the farm.

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All materials 10 kinds · 1,546 items · ~32 inventory slots

Tick what you have gathered — it is remembered together with your build progress. A stack is 64 items (signs 16; buckets, beds and boats do not stack); a shulker box holds 27 stacks.

How it works

Version notes

iJevin built this farm in Minecraft 1.16 (Hermitcraft season 7); Shulkercraft's world is saved in 1.16.2 and his video says it works in 1.20+. We tested it on 1.20.4 and 26.3 with the same result.

Since 1.21.9 the End has sky light during the short end flashes. It does not stop endermen from spawning on the platform: in the End only block light (torches and the like) prevents spawning. In our 26.3 test the platform produced more endermen than our test player could kill.

The rates come from our test player, who hits once every 0.65 seconds with a plain diamond sword (no Looting, no Sweeping Edge): about 3,400 ender pearls and 32,000 XP points per hour, so level 0 to 30 takes about 3 minutes. Faster hitting, Sweeping Edge and Looting give more. The test runs in an empty End where the platform is the only place to spawn; other end stone within 128 blocks of you takes part of the spawns.

~3,399 Ender Pearl/h — Measured on 26.3 (Nov 3, 2026). Measured with our automated test on a local Minecraft server (fake player at the AFK spot); your rate depends on render distance, difficulty and surroundings.

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Download

Download the original The schematic / world is offered by the creator or the tutorial author — we link to the original download.

About the Enderman XP Farm

Endermen hate endermites. This farm puts one – named, so it never despawns – in a minecart high above a hole in the middle of a 31 × 31 platform built over the void of the End. Every enderman that spawns on the platform and sees it walks towards it, steps onto the open trapdoors around the hole and falls down a 42-block shaft. The fall leaves it with 1 health point, so you kill it with a single hit at the bottom and get the full XP, as if you had fought it.

The pearls fall through carpet into hoppers that collect them in a dropper; a small observer clock next to it throws them out when you flip a lever.

Design by iJevin (Hermitcraft season 7); Shulkercraft made the step-by-step tutorial and the world download this page is built from.

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