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Tower of DLC is a complete faction-war MAIN experience built for the D.A.I. Engine.
Choose Cyan or Orange, enter a dense illuminated Grid city, fight through vertical structures and elevated routes, deploy native Light Cycles, and battle your way toward the enormous central Core Spire.
At its summit waits the System Eye — a persistent King-of-the-Hill objective capable of shifting the technological balance of the entire match.
Join either:
Each faction receives its own equipment, Identity Disc, access systems, Light Cycle, visual identity, base, progression, and battlefield presence.
Friendly fire is disabled, allowing players to organize into persistent teams and push toward shared objectives.
Tower of DLC generates a dense authored dark-grid city featuring:
The world is built around vertical combat and rapid movement rather than ordinary Minecraft terrain.
At the center of the Grid stands the massive Core Spire.
Its exterior contains a continuous rising Light Cycle roadway connected directly to the city streets.
Players can:
Both factions have their own registry-backed DAI Light Cycle:
Use the Bike Toggle to deploy and mount your cycle.
Light Cycles:
DAI 3.3 now drives their continuous movement directly through native entity lifecycle processing.
Every faction receives its own Identity Disc.
Identity Discs function as melee weapons and can also be thrown using DAI reaction-driven item input.
Thrown discs:
DAI 3.3 structured projectile information is included while Tower of DLC retains its authored command-driven flight system for exact gameplay behavior.