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Notes and limitations -IMPORTANT
How it works
A datapack can't add new AI to a mob. The sharks already retaliate against whoever hurts them, so every 8 seconds the pack applies a tiny hit (0.01) credited to the nearest player and they go after that player.
- The shark flashes red and plays its hurt sound when triggered (at most once every 8 seconds).
- It also gets a speed boost when triggered.
- If a shark dies while in that state, the game may credit you with the kill and drop loot.
- Switching back to normal lets ongoing chases end on their own.
- On a server, any player can switch the mode for everyone.
- Tested with both mods on NeoForge 1.21.1.
Features
- Works with both mods. Each one is optional: the pack works with either or both.
- Hostile by default.
- Toggle with /trigger sharks, no operator permissions needed.
- Affected sharks react to survival/adventure players within 24 blocks.
- Ignores creative/spectator players and tamed sharks.
- Filter-feeding sharks (basking, whale) and other non-attacking creatures are left out.
Unofficial project, not affiliated with the authors of Ben's Sharks or Hybrid Aquatic. It contains no content from either mod.