Badges update automatically and link to the resource pack page on MineUniverse.
Yitality, crafted by YWYunyi, is a 128x resource pack that fundamentally enhances Minecraft's visuals while strictly preserving its vanilla identity.
你说的对,但伊塔丽斯是由YWYunyi制作的一款128X原版PBR材质包,它的目标很简单:让你熟悉的原版世界,变得无比真实和生动。
It doesn't alter the "appearance" of any block—at a glance, it's the classic Minecraft you know. Instead, it changes the "soul" of the blocks, teaching them to interact with light and the environment.
它没有改变任何方块的“样子”,你一眼看去还是那个经典的Minecraft。但它改变了方块的“灵魂”,让它们学会了与光线和环境互动。
PBR:Metals are authentically shiny, wool is naturally matte, and ice feature mirror-like reflections.
PBR:是PBR!我加入了PBR!阳光下的铁块会反射出刺眼的金属光泽,羊毛是柔和哑光的。冰块不再是单纯的蓝色方块,它现在能清晰地倒映出周围的景物,如同玻璃一般。
Normal & Parallax Mapping:Surfaces gain real depth and a tangible 3D structure, moving beyond flat textures.
法线和视差:是的,我添加了法线和视差。圆石的表面凹凸不平,这不再是平平的贴图,而是拥有真实深度和细节的表面。
Porosity:Materials react intelligently to moisture—wood darkens as it absorbs water, while metal and stone form surface puddles.
孔隙率:下雨或淋水后,木板会被浸湿,颜色变深;石英和金属则会让水留在表面,形成水坑。每种材料都有了符合现实的表现。
Subsurface Scattering:Light softly glows through translucent blocks like resin and snow, simulating realistic light penetration.
次表面散射:它让树脂、雪块在背光时,能像真实世界一样透出柔和的光线。
First, check if your shader pack supports Parallax and labPBR.
首先,检查你的光影是否支持视差和labPBR
Next, make sure these features are actually enabled in your shader settings.
其次,确保光影的视差和labPBR是开着的
Finally, if your shaders have the following options, please configure them accordingly:
然后,如果你的光影有以下功能,请按照下面设置:
Shader recommendations:
我推的光影,顺序与推荐度无关:
应该不会有多少人看到,我要偷偷贴一个QQ交流群:1009785936