A photorealistic texture pack for Minecraft 26.2, built for shaders: every block ships with its normal map and specular map in LabPBR 1.3 format.
205 blocks covered:
Ores are embedded in the pack's own stone. A vein in a wall does not show a different patch of stone around it - it is the exact same rock.
Stone does not repeat. It ships as 4 distinct textures x 4 rotations, so 16 combinations the game picks at random. A large wall looks like continuous rock instead of a tiled grid. Pure vanilla - no mod required.
Everything is colour-matched to vanilla. Each texture is pulled toward the average colour of its vanilla counterpart, so pack blocks do not clash with the blocks it does not cover yet.
You need a LabPBR-compatible shader (Iris or OptiFine), Complementary Reimagined for example. In the shader options, set Resource Pack Support to LabPBR. Without a shader the pack still works, just as flat textures.
This page hosts 128x, 64x and 32x.
The 256x version is available on Patreon: https://www.patreon.com/c/Minecraft0
Base textures were generated with ChatGPT and Microsoft Copilot, then processed automatically: seamless tiling, colour calibration against the vanilla textures, and generation of the normal and specular maps.