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The ultimate, highly customizable PvP economy plugin for your Minecraft server.
xAlmas is a premium Minecraft plugin designed to reward players for their PvP skills. Every time a player gets a kill, they can collect the victim's "soul" as a physical, highly customizable item. It features a robust anti-farming system, modern HEX color support, and a dedicated Developer API.
Whether you want to use standard dyes or custom Base64 player heads, xAlmas gives you complete control over your server's kill-reward economy!
&#HEX or <#HEX>). Make your items and chat messages look stunning.INVENTORY or DROP on the ground. You can even set the dropped item to be random from your configured list!%xa_almas%.All commands are manageable under a single, easy-to-use base command with full Tab-Completer support.
| Command | Description | Permission |
|---|---|---|
/xa help |
Shows the custom help menu. | xalmas.admin |
/xa give <currency> <amount> |
Gives a specific amount of souls to a player. | xalmas.admin |
/xa reload |
Reloads config.yml, almas.yml, and data safely. |
xalmas.admin |
Make sure you have PlaceholderAPI installed to use this feature!
%xa_almas% — Returns the total amount of souls the player has collected.Setting up your items in almas.yml is incredibly easy. Here is an example of a premium Base64 head setup:
items:
alma_premium:
material: "PLAYER_HEAD"
base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGRjODgwNTNjMWE4NTNmNzE2NmM5ZTkzYmIzYzUxN2YwODE5NTQ0NzM5ZGJlYWJkNDhhODU5Y2VkNDIwYjcwYiJ9fX0="
name: "&#FACBCB☠ Premium Soul &#FACBCB&lF&#EED1D0&lA&#E2D8D5&lN&#D5DED9&lI&#C9E4DE&lA &#FACBCB♫"
lore:
- ""
- "&8 ℹ Information "
- ""
- "&f Exchange this rare coin for "
- "&f VIP rewards at spawn. "
- ""
- "&#FACBCB ▸ Special Edition! "
- ""
enchantments:
- "DURABILITY:3"
flags:
- "HIDE_ENCHANTS"
xAlmas is built with extensibility in mind. You can use our API via JitPack to hook into the plugin, manipulate soul balances, and listen to custom events.
First, add the JitPack repository and the xAlmas dependency to your project. (Make sure to replace VERSION with the latest release, e.g., v1.0.0).
Gradle (Kotlin DSL)
repositories {
mavenCentral()
maven("[https://jitpack.io](https://jitpack.io)")
}
dependencies {
compileOnly("com.github.WilfryDev:xAlmas:VERSION")
}
Gradle (Groovy)
repositories {
mavenCentral()
maven { url '[https://jitpack.io](https://jitpack.io)' }
}
dependencies {
compileOnly 'com.github.WilfryDev:xAlmas:VERSION'
}
Maven
<repositories>
<repository>
<id>jitpack.io</id>
<url>[https://jitpack.io](https://jitpack.io)</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>com.github.WilfryDev</groupId>
<artifactId>xAlmas</artifactId>
<version>v1.0.1</version>
<scope>provided</scope>
</dependency>
</dependencies>
PlayerReceiveSoulEvent
This event is fired right before a player receives a soul item from a PvP kill.
isCancelled() / setCancelled(boolean): Cancel the event to prevent the drop.getSoulType() / setSoulType(String): View or dynamically change the type of soul awarded based on killer's ranks or permissions.getKiller() / getVictim(): Get the exact players involved in the event.@EventHandler
public void onSoulReceive(PlayerReceiveSoulEvent event) {
if (event.getKiller().hasPermission("vip.doublesouls")) {
// You can change the soul dropped to a premium one dynamically
event.setSoulType("alma_premium");
}
}
You can easily interact with a player's saved data using the XAlmasAPI class.
import jn.willfrydev.xalmas.api.XAlmasAPI;
// Get the total amount of souls a player has
int totalSouls = XAlmasAPI.getSouls(player.getUniqueId());
// Add souls directly to a player's data file
XAlmasAPI.addSouls(player.getUniqueId(), 5);
// Remove souls safely (will not drop below 0)
XAlmasAPI.removeSouls(player.getUniqueId(), 2);
Optimized for Paper 1.16.5+. > 💗 By xPlugins :=)