
Thor is a plugin that allows players to make various things happen (like lightning) at certain locations by clicking at that location with a tool. Unlike other plugins, which require a host of commands to be typed (which takes FOREVER), you just have to type what you want to happen at the start, and then click when and where you want it to happen. As many times as you like; you don't have to keep typing commands.
Essentially, Thor adds what is like magic wands to the Bukkit server. Inspired by the fact that the 'wand' (originally a stone axe (though it can now be configured in the config file to be whatever you want)) kind of looks like a hammer and gives the user godly power, the plugin was called Thor (god of thunder). The wand can target a location in the cross hairs of your player and make something happen at the target. the something comes in the form of the powers detailed below.
Thor's hammer is the all-powerful weapon, but single-power tools can be configured as well. I call these "power tools". New in 4.1 is that each power tool can individually be configured with item meta data, including multiple enchantments, a name, and whatever lore ("tool tips") you want. This allows map makers to configure special power tools and goals of, or tools required to, complete a quest. (Ex. need to construct a teleport tool to leap across a unpassable chasm, but to contract that you need to kill an enderman.)
"Powers" are the things that can be done at the location right (or left) clicked. These are (in the latest version):
Crafting is enabled by default, but can be turned off with the enableCrafting config item.
Supports a recipe to craft Thor's hammer, the use thereof being limited by the power-specific permissions. Note that the supplied hammer now includes a special name, lore, and an enchantment. If you attempt to use a plain stone axe (i.e. the default item) as Mjollnir, it will not be recognized unless it has the same name, enchantment and some lore. If you find that too difficult, it was designed to be such. This allows admins/map designers to make Mjollnir truly rare, as a quest item or a reward. Or just use thor give command.
Craft with two anvils, two iron, and a nether star:

Since 4.1, you can now configure crafting recipes to construct individual power tools. You can select what items you want (and therefore how hard it is to construct) what recipe you want, whether shaped or shapeless, By combining tool type (of different durabilities) with durability impact, you can control how many casts each tool works for, from one to infinite. If the tool doesn't last long enough, add a Durability enchantment (see below).
If you configure tools or weapons as the power tool item, then the item can also be repaired on an anvil, with the base item's element (ex. gold axe can be repaired with gold ingots) while retaining all its enchantments, name, and lore. Of course, it might cost a lot of XP.
If you don't configure a tool or weapon, it still can work even with a name and lore, but any durability impact will use it up. *Poof*!
Copy and paste the latest thor .jar into your plugins folder (removing any older versions of the plugin)
Using a power tool requires no commands, just right (or left) clicking. Shift-clicking avoids using the Thor power (ex. to feed a bone power tool to a wolf).
When on the server, use /Thor [Action] , where Action is one of the above actions. Now whenever you left click anywhere with stone axe [ID 275] (by default, this can be changed by altering the WandID field in the config file) the action will happen, even if it is out of reach (up to a distance of 256 blocks). For example, using /Thor explode would make you cause an explosion anywhere you clicked with the 'wand'
Moved to this separate page.
Moved to this separate page.
Nothing to do! Any requests?
Add default crafting recipe for arrows power tool, resulting in an enchanted bow
De-spawn missed arrows, perhaps optionally.
Add power to spawn an arrow storm
Add "ground pound" power that throws blocks and entities in the air. Sounds cool and not sure how to do it yet.
Add Permissions check on <power>.itemID usage.
Add configurable tool metadata (name, enchant, lore) so that power tools can be made more rare.
Add crafting recipes to make power-specific items. Maybe use anvil instead
Add configurable crafting recipes.
Moved to File History.
For Change-log see Files