Designed for survival worlds where players are spread out, SaveLocation records your location when you teleport out of a world (for instance, using /mvtp) and restores you there when you re-enter the world.
In order to make best use of it, provide your players in Survival with some kind of multiworld teleport command (this plugin may provide one in the next version). They can teleport out from near their home, and return to the same place. It simply saves players with more remote homes from making the trek from the portal every time they want to mess around in Creative.
This does not quite work well with MultiVerse (or other plugin-based) portals yet. Specifically, if you go through a portal from Overworld-Nether, then a *different* portal from Nether-Overworld (for fast travel, for instance) you will be placed at the portal you left the overworld from - which is probably not where you want to be. This works fine with vanilla nether portals.
If you have an extensive portal system for changing worlds, or player-handled Multiverse NetherPortals, etc. this plugin will be frustrating. Looking into possible fixes now, but it is difficult to separate a command-based teleport and a portal-based teleport.
In the meantime, I have added the /saveloc world [world] command and corresponding config node. If activated, no other teleport events will be caught.
All permissions default to ops. This can be changed in config.yml
/savelocation and /saveloc and /sl are interchageable.
SaveLocation: #If false, the plugin will not intercept teleports. Use as a 'configuration mode' active: true #Do not edit. Version of the plugin when this file was created. version: Permissions: #Should permissions default to Ops? defaultOpPermissions: true #Should the permission savelocation.exempt function? useExemptPermission: false #Should the /sl world command by active? This will disable SaveLocation for all other teleportation. useInternalTeleportCommand: false #Activate location saving per-world (This section will automatically be updated with the worlds on your server) worlds: world_nether: false world: true world_the_end: false