Serverlogon is a plugin that works as a secondary logon system. If the player joins for the first time the plugin will ask him to register if it is forced. Otherwise he is free to register or not. If he is already registered the plugin will ask him to unlock his account. Players also can change their password, lock their account whenever they want and unlock them again. There will also spawn firework when a player joins and you can set a spawnpoint where a player has to be teleported to every time he joins.
Password will be saved Encrypted. To make sure that the player safety is guaranteed!
The plugin is 1.6.4 compatible
You can also use /sl <command> instead of /slogon <command> but both work fine.
To install the plugin just place the serverlogon.jar in your plugin folder. Start the server and the plugin will automatically install everything. You will see that a folder called serverlogon will be made in your plugins folder including a config.yml file. In this file all the passwords will be saved. So if someone forgets his password you can just reset it by deleting the password behind his name or changing it to whether you want to.
ATTENTION! If you have installed version 1.1.3 you have to delete the config.yml file. Sorry for this issue but it was necessary!
When you have installed the plugin correctly you will see that a map called serverlogon will appear in your plugin folder. The folder Serverlogon contains a file called config.yml. When you open the file you will see three main parts.
Here you will find all the default settings that are needed to make the plugin run correctly.
- True: Players need to register when they join for the first time.
- False: Players don't need to register when they join for the first time but they still can.
Here you can change the messages players get on a certain moment. You can change the colors of the messages by using the & symbols and numbers as explained here. All messages are necessary and have to be filled in.
In this part you will find all the special functions.
Here you can enable/disable if there will spawn firework when a player joins.
- false: There will spawn no firework when a player joins (Default option)
- true: There will spawn a firework when a player joins
Here you can enable/disable if a player is forced to be teleported to a specified place when he joins.
- false: The player won't be forced to be teleported to a specified place. (Default option)
- true: The player will be forced to be teleported to a specified place.
- World: Here you set the name of the world where the player has to be teleported to. (Attention! This is capital sensitive!)
- X: This is the X - coordinate of the location where the player has to be teleported to.
- Y: This is the Y - coordinate of the location where the player has to be teleported to.
- Z: This is the Z - coordinate of the location where the player has to be teleported to.
Here will the passwords and the reminders be saved. The passwords will only be seen as encrypted passwords.
For the moment there is only two permission.
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
If you are having some technical problems with the server or need help to install the plugin feel free to post a comment or contact me at [email protected]