An early version of 0.51 update is available for download upon approval. Please test it and help us release it bugfree! Read the disclaimer in the changelog page before downloading!
RealShopping is a shop plugin which aims to be as realistic as possible. It can use Vault for economy integration, which is highly recommended. Pre 0.30 source code is included in the jar, later on GitHub
You enter a store by right-clicking the "door", which is either a glass block or a glass pane. The plugin teleports you inside and remembers everything in your inventory. You can then take the items which you want to purchase from chests in the store. Then you walk up to the cash register (an obsidian block with a slab on top), right click it, and the plugin sees which items you have taken and charges you for them. At last you can exit the store by standing at the exit and right-clicking the door.
These are the basics, and how everything started. Now, RealShopping has lots of additional features. Take a look at the different pages here to see if you find something which suits you!
If you don't feel like reading a lot of instructions, you can get a hold of the basics by watching the video tutorial further down the page! :)
(click images for a higher resolution)
Just put the RealShopping.jar in your plugins folder and start and stop the server. A directory named RealShopping with a couple of files is created. You can edit the realshopping.properties config file if you like, but the default settings will suit most people.
I highly recommend Vault together with an economy plugin for the best economy management.
(This one is kinda old, feel free to make your own version and PM it to me)
Thanks to IngrownPenguin for making this tutorial!
Besides a rewrite of a lot of stuff, RealShopping version 0.50 comes with a few new, but important features. The smaller improvements which I originally had planned for 0.50 are postponed to 0.51, but here's what you get in this version:
I'm releasing this version just to add one function which I think is needed. Now stores will buy and sell partly-broken tools with a discount equal to the durability percentage.
Note that I am in the middle of rewriting parts of the code. Some of the commands now have slightly improved help options, but otherwise this makes it more likely for bugs to turn up. If you encounter one, please report it in the Tickets section and I will get it fixed. If you're wondering something, feel free to ask in the comments :)
These are some ideas that are on my mind for the future of RealShopping. If you have any, please post in the comments. I appreciate every suggestion :)