⚠️ PicoMC is in early development. Expect bugs, and always back up your server before installing.
PicoMC is an optimization plugin built specifically for LeafMC 1.21.11. It automatically applies hundreds of carefully tuned settings and dynamically manages server resources in real time. The goal is to run modern survival Minecraft on as little as 512mb–1gb RAM for 1–5 players.
Other versions may load but won't achieve full performance gains (such as PaperMC, Purpur, or older and newer versions).
Other projects achieve low hardware usage by rewriting Minecraft from scratch in C or other languages — impressive technically, but you lose everything. No plugins, no mods, no familiar behavior.
PicoMC runs on LeafMC which is built on Gale → Purpur → Paper → Spigot → Bukkit. That means:
On first startup PicoMC backs up all your original configs to a folder in your server root, then replaces them with optimized versions across bukkit, spigot, paper, gale, leaf, purpur and server.properties. Backup only happens once — restarts won't create duplicate backups.
PicoMC finds the highest view distance your hardware can sustain above 19.0 TPS — automatically.
Removed from natural spawning: phantom, wandering trader, tropical fish, glow squid, dolphin, bat, panda, fox, polar bear, hoglin, and more
Kept: all survival-essential mobs — cows, sheep, pigs, chickens, wolves, all hostile mobs, squid, tadpoles
Creative mode unaffected. Everything still accessible via spawn eggs and commands.
/pico pregenerate <radius> generates chunks in a circle around spawn asynchronously while the server stays responsive. Progress is broadcast to all online players.
PicoMC is actively developed. Features may change, be added, or cancelled as the project evolves.
PeekSync The server normally keeps chunks loaded in memory for everything a player can see. PeekSync lets the server unload chunks from memory while keeping them visible on the client — the client holds the visual, the server only loads what players are actively near. Could significantly reduce server RAM usage during exploration.
Vertical Chunk Slicing Instead of loading all 300 blocks of a chunk column at once, only load the vertical sections near where the player actually is. Player on the surface? Don't load the deep underground sections until they go there. May replace the world height reduction approach entirely.
Advanced Mob AI System Currently mobs freeze completely when unaware which breaks immersion. Future versions will give unaware mobs simple idle wandering so they look alive — cheap random movement with no pathfinding cost. Beyond that, deeper goal selector manipulation will strip specific AI behaviors entirely at the NMS level for even lower CPU cost.
Full Config System Fully customizable settings via a config file. Presets for different hardware situations including RAM, CPU, BALANCED, and PERFORMANCE modes. A CUSTOM preset lets you tweak every single value PicoMC manages — spawn limits, tick rates, view distance bounds, mob ranges, and more.
Some of these features may change significantly or be replaced by better approaches during development. More features will be added as the project grows.
Two versions — use whichever fits your host.
Full control (recommended — VPS, dedicated, self hosted):
-Xms512M -Xmx512M
-XX:+UseG1GC
-XX:+ParallelRefProcEnabled
-XX:MaxGCPauseMillis=100
-XX:+UnlockExperimentalVMOptions
-XX:+DisableExplicitGC
-XX:+AlwaysPreTouch
-XX:G1NewSizePercent=20
-XX:G1MaxNewSizePercent=40
-XX:G1HeapRegionSize=4M
-XX:G1ReservePercent=12
-XX:G1HeapWastePercent=4
-XX:G1MixedGCCountTarget=4
-XX:G1MixedGCLiveThresholdPercent=75
-XX:InitiatingHeapOccupancyPercent=15
-XX:SurvivorRatio=8
-XX:MaxTenuringThreshold=2
-XX:+UseStringDeduplication
-XX:+UseCompressedOops
-XX:+UseCompressedClassPointers
-XX:+PerfDisableSharedMem
-XX:+ShrinkHeapInSteps
-XX:SoftRefLRUPolicyMSPerMB=0
-XX:MinHeapFreeRatio=20
-XX:MaxHeapFreeRatio=40
Restricted host (Pterodactyl, shared hosting, containers — no Xms control):
-XX:+UseG1GC
-XX:+ParallelRefProcEnabled
-XX:MaxGCPauseMillis=100
-XX:+UnlockExperimentalVMOptions
-XX:+DisableExplicitGC
-XX:G1NewSizePercent=20
-XX:G1MaxNewSizePercent=40
-XX:G1HeapRegionSize=4M
-XX:G1ReservePercent=12
-XX:G1HeapWastePercent=4
-XX:G1MixedGCCountTarget=4
-XX:G1MixedGCLiveThresholdPercent=75
-XX:InitiatingHeapOccupancyPercent=15
-XX:SurvivorRatio=8
-XX:MaxTenuringThreshold=2
-XX:+UseStringDeduplication
-XX:+UseCompressedOops
-XX:+UseCompressedClassPointers
-XX:+PerfDisableSharedMem
-XX:+ShrinkHeapInSteps
-XX:SoftRefLRUPolicyMSPerMB=0
-XX:MinHeapFreeRatio=20
-XX:MaxHeapFreeRatio=40
-XX:MaxRAMPercentage=50.0
Replace 512M with your desired allocation. For 1gb use 1G.
PicoMC.jar into /plugins| Command | Description |
|---|---|
/pico status |
TPS, RAM, entities, view distance — color coded |
/pico pregenerate <radius> |
Pre-generate chunks async around spawn |
/pico reload |
Reloads the plugin |
Permission: picomc.admin (default: op)
Not affiliated with Mojang, Paper, Purpur, Gale, or LeafMC.