Reduce fall damage by sneaking as you hit the ground and level up to gain even more damage reduction benefits.
Note: If using the feather fall enchantment jump heights may be greater before death but not before damage.
| Command | Function |
|---|---|
| /parkourroll reload | Reloads the config |
| /parkourroll help | Displays the list of commands |
| /parkourroll setlevel <player> [world] <integer> | Sets a player's level for a world |
| /parkourroll level (no player name or world) | Displays the user's level in the current world |
| /parkourroll level <player> [world] | Displays a player's level in a world |
| Action | Usage | Function |
|---|---|---|
| Parkour Roll | Hold down shift while falling | Performs a parkour roll |
Note: If you have your sneak key set to another key you would use that key instead of shift.
These can be used to replace /parkourroll
Please let me know if you have any aliases that you would to be added.
| Permission | Function |
|---|---|
| pkr.* | Gives permission to use all commands and actions |
| pkr.defaults | Gives permission to perform a parkour roll |
| pkr.admin | Gives permission to use commands with parkour roll |
| Configuration | Use |
|---|
| Damage Threshold | To change the jump height before an injured roll occurs |
| Damage Reduction | To change how much damage is reduced when performing an Injured Roll |
| Exp Required | To change the amount of exp the player needs to reach that level |
| Exp Rate | The rate at which players take in exp. (7 is the default rate) |
| Worlds | You should rename "World" and "World2" to whatever your world names are |
Note: Damage Threshold now uses the players fall distance
Example: Any jumps above 5 blocks will cause an Injured Roll.
Suggestions and feedback are appreciated and encouraged! Thanks.