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Origins999

Origins999 is a custom Minecraft Spigot/Paper/Purpur plugin that introduces unique origins for players, each with special abilities, buffs, and debuffs. Players can choose an origin and form groups with others of the same origin.
by Erik9994857
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Updated Jun 30, 2026
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Fun General Mechanics Miscellaneous Role Playing
# Origins999 Plugin

Origins999 is a custom Minecraft Spigot/Paper/Purpur plugin that introduces unique origins for players, each with special abilities, buffs, and debuffs. Players can choose an origin, form groups with others of the same origin.

## Features

*   **Diverse Origins:** A wide variety of origins, each offering a distinct playstyle.
*   **Origin-Specific Abilities:** Unique passive and active abilities tied to each origin.
*   **Buffs & Debuffs:** Origins come with inherent advantages and disadvantages.
*   **Group System:** Form groups with players sharing the same origin.
*   **Configurable Friendly Fire:** Control whether players in the same group can damage each other.
*   **Origin Rechoosing:** Players can reset their origin and choose a new one.

## Commands

| Command             | Description                                                              | Usage                                     | Permissions (if applicable) |
| :------------------ | :----------------------------------------------------------------------- | :---------------------------------------- | :-------------------------- |
| `/group create`     | Creates a new origin-specific group.                                     | `/group create <originType> <groupName>`  | `origins999.group.create`   |
| `/group invite`     | Invites a player to your group.                                          | `/group invite <playerName>`              | `origins999.group.invite`   |
| `/group leave`      | Leaves your current group.                                               | `/group leave`                            | `origins999.group.leave`    |
| `/group view`       | Views the members of a specific group.                                   | `/group view <groupName>`                 | `origins999.group.view`     |
| `/mygroup`          | Opens a GUI displaying your group members and their kill counts.         | `/mygroup`                                | `origins999.mygroup`        |
| `/origin rechoose`  | Resets your current origin, allowing you to choose a new one.            | `/origin rechoose`                        | `origins999.origin.rechoose`|

## Configuration (`config.yml`)

The `config.yml` file allows you to customize certain aspects of the plugin.

```yaml
group-settings:
  allow-friendly-fire-in-groups: false # Set to true to allow players in the same group to damage each other.
```

## Origins List

Below is a detailed list of all available origins, their unique abilities, buffs, and debuffs.

### 1. Arachnid
*   **Abilities:** Can climb walls, melee attacks apply Slowness.
*   **Buffs:** None specified.
*   **Debuffs:** Takes extra damage from fall damage.

### 2. Avian
*   **Abilities:** Slow falling, increased speed.
*   **Buffs:** Speed I, Slow Falling.
*   **Debuffs:** Cannot eat meat.

### 3. Bee
*   **Abilities:** Levitation by looking up, falling by looking down, eating flowers for 5s Speed III.
*   **Buffs:** Permanent Slow Falling I and Speed I.
*   **Debuffs:** 5 max hearts, cannot eat meat.

### 4. Blazeborn
*   **Abilities:** Immune to fire and lava, melee attacks set enemies on fire.
*   **Buffs:** None specified.
*   **Debuffs:** Takes damage from water.

### 5. Dwarf
*   **Abilities:** Increased mining speed (Haste I), natural resistance to explosions, 10% chance for ores to drop 2-3 extra items.
*   **Buffs:** Night Vision.
*   **Debuffs:** Slower movement speed (Slowness I) on surface.

### 6. Enderian
*   **Abilities:** Can teleport short distances, takes no fall damage.
*   **Buffs:** None specified.
*   **Debuffs:** Vulnerable to water (takes damage)

### 7. Feline
*   **Abilities:** Increased jump height, takes no fall damage, hostile mobs ignore them unless attacked.
*   **Buffs:** Night Vision.
*   **Debuffs:** Takes extra damage from melee attacks.

### 8. Floran
*   **Abilities:** Increased healing and regeneration when standing on grass/dirt/leaves, can grow plants faster.
*   **Buffs:** None specified.
*   **Debuffs:** Weakness to fire, takes damage on barren land (e.g., desert, stone), cannot wear metal armor.

### 9. Ghast
*   **Abilities:** Free flight, on-hit fire effect.
*   **Buffs:** Fire Immunity, Nether Strength I/Resistance I.
*   **Debuffs:** Overworld Slowness I, large hitbox (not implemented).

### 10. Gnome
*   **Abilities:** Can squeeze through 1-block gaps, increased mining speed.
*   **Buffs:** None specified.
*   **Debuffs:** Reduced health, takes extra damage from fall damage.

### 11. Golem
*   **Abilities:** High defense and health, immune to knockback, can temporarily harden their skin for extreme damage reduction.
*   **Buffs:** Resistance I.
*   **Debuffs:** Very slow movement speed, cannot swim (sinks), takes extra damage from magic.

### 12. Merling
*   **Abilities:** Can breathe underwater, increased swimming speed.
*   **Buffs:** Water Breathing, Dolphin's Grace.
*   **Debuffs:** Takes damage when out of water for too long.

### 13. Phantom
*   **Abilities:** Can fly freely, becomes invisible at night, takes no fall damage.
*   **Buffs:** None specified.
*   **Debuffs:** Burns in daylight, takes extra damage from melee attacks, cannot sleep in a bed.

### 14. Piglin
*   **Abilities:** Immune to fire, increased damage (double) with golden weapons, hostile mobs (except Hoglins and Zombified Piglins) ignore them in the Nether.
*   **Buffs:** None specified.
*   **Debuffs:** Vulnerable to cold (takes damage in cold biomes), cannot use shields, 12 max hearts.

### 15. Shulk
*   **Abilities:** Can store extra items in a personal inventory, increased defense when stationary.
*   **Buffs:** None specified.
*   **Debuffs:** Very slow movement speed, cannot jump, vulnerable to being hit from behind.

### 16. Slime
*   **Abilities:** Jump Boost III, 50% less fall damage, splits on fatal damage (player only, 2 max hearts lost per split, up to 2 splits).
*   **Buffs:** None specified.
*   **Debuffs:** Permanent Slowness I, 12 max hearts.

### 17. Vampire
*   **Abilities:** Increased strength (Strength I) and speed (Speed I) at night, 10% chance to gain a golden heart (max 30) when attacking a player or mob, hostile mobs do not attack.
*   **Buffs:** None specified.
*   **Debuffs:** Burns in daylight, cannot eat regular food (only meat), takes damage from healing potions, healed by harming potions.

### 18. Zombie
*   **Abilities:** Immune to hunger, hostile mobs (except villagers and iron golems) ignore them, melee attacks have a 10% chance to apply Nausea for 3 seconds, consuming rotten flesh provides Regeneration I, removes all negative potion effects, and provides 2 food bars.
*   **Buffs:** None specified.
*   **Debuffs:** Burns in daylight, takes damage from healing potions, healed by harming potions.
Origins999-1.0.3.jar
MC 1.21.2, 1.21, 1.21.3, 1.21.8, 1.21.4, 1.21.5, 1.21.5-Snapshot, 1.21.7, 1.21.1, 1.21.6, 1.21.9, 1.21.10
Release 2025-11-19 Get
Origins999-1.0.2.jar
MC 1.21.2, 1.21, 1.21.3, 1.21.8, 1.21.4, 1.21.5, 1.21.5-Snapshot, 1.21.7, 1.21.1, 1.21.6, 1.21.9, 1.21.10
Release 2025-10-26 Get
Origins999-1.0.1.jar
MC 1.21.2, 1.21, 1.21.3, 1.21.10, 1.21.5, 1.21.8, 1.21.4, 1.21.7, 1.21.1, 1.21.5-Snapshot, 1.21.6, 1.21.9
Release 2025-10-25 Get
Origins999-1.0.0.jar
MC 1.21.2, 1.21, 1.21.3, 1.21.10, 1.21.5, 1.21.8, 1.21.4, 1.21.7, 1.21.1, 1.21.5-Snapshot, 1.21.6, 1.21.9
Release 2025-10-24 Get

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