Updated for 1.8.1! Now with guardians, endermites and bunnies!
MonsterBox will change the type of any monster spawner that you are looking at with the command /mbox set <creaturetype>. Some valid creature types are wolf, pigzombie, creeper. Capitalization does not matter. To change the options, just open settings.ini located in the plugins/MonsterBox folder. For economy support please download and install Vault Now supports setting mob spawners through eggs and having mob spawners drop eggs upon breaking (both support permissions for specific mobs)
Please Note:
For all of you having problems getting monsters to spawn: This only "sets" the type of monster spawner and lets minecraft do the spawning. It will not spawn certain types of monsters (like Giants or Steves) because the spawn rate and spawn conditions for a monster spawner of that type is not defined in the minecraft code.
To use:
To set a monster spawner:
Command Method
Look at monster spawner. (Through glass is just fine)
Type in /mbox set <creaturetype>
Command-less Method (Using Spout)
Hit monster spawner with a gold sword
Select the new mob that you want it to spawn
Command-less Method (Using Eggs)
Right click the mob spawner with the type of egg you want it to be
To get which monster a spawner spawns:
Command Method
Look at monster spawner. (Through glass is just fine)
Type in /mbox get
Command-less Method (Using Spout)
Hit monster spawner with a gold sword
The type of spawner is at the top of the selection window
Features:
NEW! Placed mob spawners do not spawn anything until set
NEW! Set prices for setting a spawner via egg
NEW! Optional feature to have mob spawners only drop if you use a tool with silktouch on it.
NEW! Integrated egg spawning restriction built in! Deny them the right to spawn mobs while still having the right to set the spawner types!
Change the type of mob spawner using eggs! (Permissions support for each mob type) Also, please note that changing mob spawners through eggs doesn't have a cost associated with it.
Mob spawners can drop their corresponding spawn egg (permissions support for each mob type) so that you can set them upon placement again.
Spout enabled GUI. Just hit the monster spawner with a gold sword! (configurable)
Completely command-less mode of operation with the new Spout gui or with eggs!
Spout is 100% optional on both server and client.
Option to assign a price to every monster, not just a group price for setting the type of monster a mob spawner will spawn.
Compatible with your existing monster spawner drops from all versions of CreatureBox (Don't run both at once! They will conflict) for an easy transition.
Can change the type of monster spawner to any creature that minecraft natively supports.
Admins can restrict what mobs a player can set a monster spawner to spawn using permissions.
Monster spawners can drop monster spawners (With or without silk touch tools, depending on config) (Permissions support. If permissions is not installed it defaults to OPs only)
Find out which type of monster spawner you are looking at.
Restrict users from placing mob spawners using permissions. (if permissions is not installed it defaults to OPs only)
Permissions (Both bukkit superperms and the older permissions system) support (if permissions is not installed it defaults to OPs only)
ALL ECONOMY systems supported via the Vault plugin
Permission Nodes:
monsterbox.set - the ability to set the type of monster spawner
monsterbox.eggset - the ability to set the type of monster spawner using eggs
monsterbox.eggthrowmessage - Should this group see a message whenever they try to spawn a mob use a banned egg?
monsterbox.eggthrow.[monstertype] - the ability to spawn that mob using an egg
monsterbox.view - be able to use the /mbox get command
monsterbox.free - if iConomy is enabled this node lets this group/user use the command for free
monsterbox.freeegg - if iConomy is enabled this node lets this group/user set spawners using eggs for free
monsterbox.drops - the ability for the player to recieve a drop from breaking spawners
monsterbox.place - the ability to place any spawner
monsterbox.spawn.* - The ability for the player to change a monster spawner to any monster type. (The player will also need the node monsterbox.set in order to access the option)
monsterbox.spawn.[monstertype] - The ability for the player to change a monster spawner to [monstertype]. (The player will also need the node monsterbox.set in order to access the option)
monsterbox.eggspawn.* - The ability for the player to change a monster spawner to any monster type using eggs. (The player will also need the node monsterbox.eggset in order to access the option)
monsterbox.eggspawn.[monstertype] - The ability for the player to change a monster spawner to [monstertype] using eggs. (The player will also need the node monsterbox.eggset in order to access the option)
monsterbox.dropegg.* - The ability for the player to receive an egg drop of any spawner's mob type when breaking the spawner.
monsterbox.dropegg.[monstertype] - The ability for the player to receive an egg drop of [monstertype] when breaking those spawners.