Lycohism is a server-side survival expansion for Spigot and Paper servers.
It adds a layer of nature magic, living tools, base growth, exploration and long-term progression on top of vanilla survival.
No client-side mod is required.
Players still play survival normally: chop trees, mine, build a home and explore the world. As they play, the world starts to respond to time, weather, moon phase and location. Morning grass, rainy riversides, full-moon nights, mountains, caves, the Nether and expedition worlds can all produce different materials when the right conditions are met.
Observe nature → harvest phenomena → craft tools → repair facilities → store radiance → explore expeditions → challenge the Eclipse Warden → upgrade your base further
The world gains harvestable materials that respond to vanilla conditions.
Examples:
Most of this system is data-driven through YAML config files, so server owners can adjust many drop rates, conditions and values without rebuilding the plugin.
Craft tools that make survival smoother while keeping the vanilla rhythm.
Examples:
Each tool has a clear survival purpose. The goal is to make exploration, building, farming and progression feel better without turning the game into a pure tech mod.
Repair and upgrade three home facilities:
Facilities start at Lv1. Higher levels require structure upgrades, radiance and later boss progression.
Players can gather Sunlight during the day and Moonlight during the night by standing under the open sky.
Radiance can overflow into Energy Crystals, move through towers and relays, then be stored in a Radiance Nexus. It is used for facility upgrades, tools, altar crafting and automation.
Lycohism currently includes several base machines:
They connect to a Nexus, pull inputs from containers and process materials by spending radiance.
Progression eventually opens expedition and exploration content:
Expeditions are persistent server worlds designed to extend survival progression without requiring a client-side modpack.
Lycohism includes a progression path mapped onto vanilla advancements.
It gives players a rough direction for the next step without revealing the whole system at once.
The first interaction most players need to know:
Sneak + empty hand + right-click a crafting table to open the Workshop.
The same gesture applies to:
For help:
/lyco help
Admin permission:
lycohism.admin
Lycohism includes player-facing text in:
The active language follows config.yml:
language: auto
Available values:
auto
zh
en
You can edit lang_zh.yml and lang_en.yml, then reload with:
/lyco reload
Recommended:
Not currently supported:
https://lycohism.tinyyana.com/
Lycohism is currently in BETA.
Most major systems are already playable, including natural phenomena, tools, facilities, radiance, automation, expeditions, structures and boss progression. Each development release is tested in game before publishing.
The plugin has not yet gone through a long-term public multiplayer server run, so bugs, balance changes and data adjustments should still be expected.
Feedback from survival servers is welcome.
Lycohism is released under TinyYana Universal Software License v1.0.
In short: you may use and modify it, but you may not claim the plugin as your own work or use it as the core of a monetized product or paid service without prior written permission from TinyYana.
Please see the full license text for details.