If you're having issues loading GoldIsMoney with Vault, make sure you're using 1.2.19 or higher. There was a typo in previous versions. Vault 1.2.19+ supports GoldIsMoney versions 1 and 2.
http://www.youtube.com/watch?v=lDgo35kXUrs
Help support development of GoldIsMoney: Donate (Total donated to date: 27.5 USD)
Here's a great description of what GoldIsMoney does by igwb. Thanks igwb! "A plugin that works like all other economy plugins but 'reads' the amount of 'money' a player has from the number of gold in his inventory that is compatible with all other vault plugins so they can 'charge' gold out of the inventory or 'grant' in case of votifier i.e."
In addition to that, it remembers how much gold a player has in their inventory when they log off so shops and stuff can work when people are offline. In a sense, it works like any other economy when people are offline, and syncs their inventory when they log back in. Read more...
This plugin has been developed primarily for:
Drop by and pay us a visit!
Version 2.0+:
This plugin is installed much like every other plugin. Put the GoldIsMoney.jar file in your /plugins/ folder and restart the server.
Default config.yml
name-singular: gnugus name-plural: gnugi format-singular: '%n gnugus' format-plural: '%n gnugi' allow-creative-gold: false currency-family: gold text-balance: '&3You have: &6%g' text-balance-perms-fail: '&6You cannot use item currency at this time.' custom-currency: {} allow-fake-players: true allow-banks: true
In format-singular and format-plural, %n will be replaced with the equivalent of the number of nuggets, e.g. 1 block would be 81 gnugi. You can change these names to whatever you like. The default naming scheme, gnugus/gnugi is a contraction of Gold NUGgut with randomly a Latin us/i ending. I myself have been silencing the first g as in the word gnome. I think it's fun, so I left it. Otherwise it would have been "nugget"/"nuggets" ...boring...
The "allow-creative-gold" permission allows you to specify whether to ban players in creative mode from using their gold as money. This is a 1.x branch only option. It will be added into the 2.x branch when I get a chance.
"currency-family" can be one of the following: gold, emerald (once Minecraft 1.3 is out), diamond, iron, snow, clay or custom.
If "currency-family" is custom, you can specify individual item values. Here's an example with dirt being worth 1, and enderdragon spawn eggs being worth 25. GoldIsMoney will automatically convert between items in this list to make change or fill existing stacks, so be considerate what you use for your currency.
custom-currency: 3: 1 '383;63': 25
"allow-fake-players" and "allow-banks" are version 2.x options which will allow a standard virtual (i.e. no items, but they seemlesly convert) support in those scenarios. Hopefully this will take care of everyone's factions, towny and kingdoms2 issues (no promises). If you set both these to false, GoldIsMoney will visually behave just like the 1.x versions (behind the scenes, there's a lot of differences, but your users won't notice).
NOTE: If you're looking for the comments, they have been removed in favor of the forum: http://dev.bukkit.org/server-mods/goldismoney/forum/