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Fount of Evil

Set up custom hostile mob spawn locations - perfect for RPG dungeons.
by _ForgeUser6861851
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Updated Jun 30, 2026
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Fun General Mechanics Role Playing

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Designed for Spigot 1.8. Requires SQLibrary 7.1+.

Features

Fount of Evil lets you choose any location to spawn hostile mobs - perfect for guaranteeing your dungeons and boss levels are packed with exactly the mobs you want. Spawn a single wither in the top of the castle, or spawn endermites at the gates - the choices are yours. Simple in-game commands let you quickly create and remove these spawn points, or founts .... of EVIL.

Spawn zombies, pigmen, wither, endermites, blazes, giants, skeletons, spiders, cavespiders, blazes, silverfish, and more - in any location you wish.

Example Uses

For an extra bonus, create an enchanted diamond sword. Seal it up in a dark castle, and use WorldGuard to make it so players can't break or place blocks. Put some parkour in between players and the sword - now, using Fount of Evil, set a single wither to spawn in the top of the castle. Move on down, and put 4 skeletons on the castle towers. Finally, put cave spiders in the sewer entrance, and a whole mess of silverfish at the castle gates. Now, when players approach the castle, they'll need to pass those mobs - and still beat the parkour - while the skeletons on the towers are shooting at them! And they still have the wither to beat. Now we're talking challenge.

Commands

/fount list - lists all founts (ie, mob spawn locations) currently in the database

/fount add <mob> <amount> <description> - creates a fount where the player stands, with the mob type and amount.

/fount delete <id> - removes the fount from the database.

/fount tpto <name> - teleports the player directly to the fount location. Useful for remembering what fount was where.

Permissions

fountofevil.admin - lets players list, create, delete, and teleport to founts.

Configuration

The config has three field values:

debug: false (default)

Toggles the console / server log debug output. If you're having errors, turn this on. It might give you an idea what's going on.

maxSpawnMobs: 10 (default)

Set this to any number, but this is the maximum number of mobs that will spawn at any point. Keeps you from nerfing your server (if you accidentally type /fount add wither 9999 instead of /fount add wither 9, for example.

maxFounts: 10 (default)

Set this to a number that matches the number of founts you want to have. Any decent server should be able to handle 20-30 founts without slowing down, but this default limit keeps you from nerfing your server while you're getting acquainted with the plugin.

Source Code

Patches, forking, etc welcomed at github.com/ralphhogaboom/FountofEvil. Drop me a line if you're using the plugin - I'd love to hear about it if it's something that works for you.

Fount of Evil 0.2
MC 1.8.1
Release 2015-05-28 Get
Fount of Evil
MC 1.8.1
Release 2015-01-06 Get

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