
/setname [username] - Sets the type of the head you are holding to a player head and sets the name to the one specified. Username is case sensitive.
/clearname - Clears any name on the head.
/spawnhead [username] <quantity> - Spawn the specified number of heads with the specified name. Username is case sensitive.
/bounty
search [username] - search for a bounty on a player
list <page> - list current bounties
place [username] [price] - place a bounty on a player or add to an existing one
claim - claim the bounty of the head you are holding
remove [username] - remove the bounty of a player
listown - list unclaimed bounties you have created
redeem - claim any heads that are owed to you
The bounty system requires Vault, an economy plugin and optionally mysql. This bounty system is based on heads.
Example: Let's pretend that I have a grievance against a player named mbaxter, but I'm too lazy to find and kill him, so I decide to place a bounty on his head. I type /bounty place mbaxter 100 which creates a bounty for $100 against him. On this server, the tax rate is 5% so I pay $105. A bounty hunter, diego96 comes along and checks the active bounties with /bounty list. He could use the cash so he decides to go after mbaxter. Diego tracks down mbaxter, killing him, and claiming his head. Diego now types /bounty claim while holding the skull. The skull is whisked away to me (or stored for me to type /bounty redeem at a later time if I am not online or my inventory is full) and Diego receives $100. The evil mbaxter has been slain, I receive his head, and Diego receives his $100.
All percentage fields are in the range 0 to 1, where 0.1 = 10%
dropSkulls: allDeaths: 0 #Percentage chance that a player's skull will be dropped when they die. killedByPlayer: 1 #Percentage chance that a player's skull will be dropped when killed by another player placeInKillerInv: false #If set to true skulls will be placed directly in the inventory of the killing player when possible. If the player was not killed by a player this has no effect. If the killer's inventory is full, it will be dropped at the killer's feet. bounty: enabled: false #Enables the bounty system tax: .05 #Sets the tax on bounties. Players are charged this tax when creating or removing a bounty huntedDropOnly: false #If set to true, only players with bounties on their heads will drop heads. canClaimOwn: true #If set to false, players will not be able to turn in bounties on their own head. datastorage: yaml #This can be set to 'yaml' if you want to use a flatfile or 'mysql' if you want to use a database. database: #This section is only for people who are using mysql. url: jdbc:mysql://localhost:3306/database #Database connection string username: minecraft #Database username password: lolololol #Database password
/setname command.
decapitation.setname - Access to /setname.
decapitation.clearname - Access to /clearname.
decapitation.spawnhead - Access to /spawnhead
children:
decapitation.setname: true
decapitation.dropheads - Description: Ability to drop heads on death. Defaults to true.
decapitation.collectheads - Ability to collect heads when killing another player. Defaults to true.
decapitation.info - Get the name of a head
decapitation.bounty - Place, claim, and search bounties bounties
children:
decapitation.bounty.search - Search bounties
decapitation.bounty.list - List bounties
decapitation.bounty.place - Place bounties
decapitation.bounty.claim - Claim (turn in) bounties
decapitation.bounty.remove - Remove own bounties
decapitation.bounty.listown - List own bounties
decapitation.bounty.viewissuer - View who placed bounties when listing