When a player dies they can be charged in two different ways. They can be charged a percentage of their current balance or a fixed amount when they die. If using the percentage option then the player will lose a percentage of their balance everytime they die. You can also enable a fixed amount to be deducted after a players money goes below a certain amount if using the percentage option. This means that you can actually make a players money go into a negative amount on supported economy systems.
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