Receive Economy rewards for hunting down monsters, animals, even other players!
This is a continuation of 'CookieMonster,' with a focus on low resource usage and simplicity.
Features:
Supports any Vault-supported economy plugin, or can work without cash rewards
Disables rewards from mobspawners (configurable)
Configurable item and economy rewards for any LivingEntity with an EntiyType (future-proof!)
Can replace the default loot drops with our own, or just add to it
Run a series of console commands whenever a player kills a creature!
VIP permission cash reward multipliers
Fixed or variable rewards with optional whole-number rounding
Optional Default values for entities not defined
Option to only drop items for a direct kill (stops autofarmers)
Item drops are fully configurable with data and coloring, including book contents! attributes supported: ench/enchantments, display, unbreakable, hideflags, skullowner(skull), generation(book), title(book), author(book), pages(book), multiline lore with coloring
If you have WorldGuard, adds its own region flag ("cookiemonster") that you can use to enable or disable rewards in regions!
Can drop money as items that are added to the player's balance once 'picked up' - Money will still be collected even if the player's inventory is full
Commands:
/cookieminion reload - Reloads the config file
/cm - Alias for /cookieminion
Permissions:
cookiemonster.admin - Required to use the main command