One Block, One Chunk
Look, if you had one block, one chunk
Everything you ever wanted, in one block
Would you mine it, or would you slip and fall?
ChunkBlock is a riff on OneBlock where in addition to getting just one block, you get one chunk of space too! You start on a single magic block, confined to a single chunk. Everything beyond it is a forbidden zone — you literally cannot leave. Mine the magic block, build, and raise your island level: levels are chunk currency. When you have credit, walk up to the border, hit it, and the chunk on the other side opens up — expand in whatever direction you like, up to your island's protection range. Lose levels (deaths, removing blocks) and your most recently claimed chunks lock again — your builds stay, but you can't reach them until you earn the levels back.
/ch chunks shows a live map of your territory and what you can claim next.plugins/BentoBox/addons folder and restart.ChunkBlock runs happily alongside AOneBlock and other gamemodes — separate worlds, commands, and permissions.
The player command is /ch (alias /chunkblock), the admin command /chadmin
(aliases /chunkblockadmin, /cba). Beyond the standard BentoBox island commands:
| Command | Description |
|---|---|
/ch chunks |
Your chunk count, spendable credit, and a chat map of your territory |
/ch count |
Magic block count and phase |
/chadmin chunks <player> [reset] |
Inspect a player's chunks and credit, or re-lock them back to the start |
/chadmin bypass |
Toggle chunk-lock enforcement for yourself (needs chunkblock.mod.bypasschunks) |
credit = island level − levels already spent.
One chunk costs levels-per-chunk levels (default 1).max-chunks (default 441),
and you have the credit. Any direction, your choice.relock-on-level-loss: false in the config for "ratchet mode" where territory never
shrinks. Note that Level's death penalty settings therefore directly affect territory.chunkblock.mod.bypasschunks (deliberately not
mod.bypasslock, which is BentoBox core's island lock bypass — a different feature).
It is not given to ops by default: grant it explicitly (e.g. via your permissions
plugin) so staff play by the same rules until they opt in.In addition to the phase placeholders inherited from the magic-block engine
(chunkblock_my_island_phase, chunkblock_my_island_count, …):
| Placeholder | Value |
|---|---|
chunkblock_island_chunks |
Unlocked chunk count |
chunkblock_island_max_chunks |
Maximum claimable chunks |
chunkblock_island_chunk_credit |
Level credit available to spend |
chunkblock_island_next_chunk_level |
Total island level needed to afford the next chunk |
chunkblock_island_ring |
Ring number of the outermost claimed chunk |
unlocked-chunks (submit "player" → UUID; returns count, max,
ring, spent, credit, and chunks — the claim-ordered offset list).ChunkUnlockEvent and ChunkRelockEvent fire once per chunk transition.oneblocks YAML, so community
phase packs work verbatim.Q: What phases are there?
A: The same 18-phase progression as AOneBlock: Plains, Underground, Winter, Ocean, Jungle, Swamp, Dungeon, Desert, The Nether, Plenty, Desolation, Deep Dark, The End, Lush Caves, Dripstone Caves, Mangrove Swamp, Meadow, Cherry Grove, and Jagged Peaks.
Q: Why can't I walk past the glowing red wall?
A: That chunk is still locked! If you're the island owner and have level credit, hit the
wall to claim the chunk. Check /ch chunks to see your credit and what's claimable.
Q: I lost levels and my farm is behind the wall now. Is it gone?
A: No. Nothing in a re-locked chunk is touched — regain the levels and claim it back;
re-locking always takes your newest chunks first. (Admins can turn re-locking off
entirely with relock-on-level-loss: false.)
Q: Why do I keep falling and dying?
A: There are tricks to surviving, but it might be difficult! You need to build space so you don't fall — and remember deaths can cost levels, and levels are territory.