Your zombie minions become a self-organizing village. Spawn a Soul Well, hand out plots, and watch undead villagers clear terrain, build houses, take up professions, and trade with you.
Zombie Village is a NeoForge mod that turns a chunk of the world into an autonomous undead settlement. You place the Soul Well; villagers do the rest — clear trees, level ground, lay stone, raise walls, fit doors, and light up. When a plot finishes, its builder takes a profession and starts working. A live HUD shows village headcount, role mix, soul reserve, and tier multiplier.
17 roles total:
Place a Soul Well anywhere — including inside a cave or deep underground. The well is placed inert, and you choose what it becomes: right-click it (owner only) and pick Village or Catacomb. A depth hint suggests one of the two, but both options work at any depth. Command alternative: /zv soulwell mode village|catacomb.
Once your village has surplus defenders, right-click a tethered Soul Gate to dispatch a 5-villager squad through it. Guards hold the perimeter; the laborer gathers wood and ore in the area. Squads return automatically at sunrise. Click a gate to teleport home; eligible defenders come with you.
If you break your Soul Well — accidentally, intentionally, or because you want to relocate — the village is not lost. The mod captures the well's complete state (build progress, souls, inventory, every villager's role and position, plot grid) into a per-player saved village blob the moment the well is removed. Place a new Soul Well at the same location to restore exactly; place it elsewhere and your inventory, souls, and live villagers come along, but the plot layout is rebuilt fresh.
Two live builds. Pick the file that matches your Minecraft version — they are not interchangeable.
For Minecraft 26.1.2 — zombievillage-5.x.x+mc26.1.2.jar
For Minecraft 1.21.1 — zombievillage-4.57.xxx.jar
What each provides. Freedom Lib supplies the self-rescue and tunneling primitives villagers use to unstick themselves; ZV-Houses supplies the surface and catacomb building templates; Spells & Spellcrafting supplies the owned-minion / command framework the villager entity implements.
All three are hard requirements. Zombie Village will not start without them — this is not a soft integration. They must also come from the same line as Zombie Village itself: mixing a 26.1.2 build with a 1.21.1 dependency will not work.
Tuned for large villages and long sessions — hostile crowd-control and chunk management keep the server responsive even with several outposts under siege. Ships with the Risen — Undead Army modpack.
Village buildings are placed from the ZV-Houses template set — designs original to that project, adapted from freely-licensed builds, or inspired by designs shared publicly by community creators. Particular thanks to AxianErve on YouTube — several of the surface buildings draw on their designs, used with permission.
All Rights Reserved. Free to use for players and to include in modpacks. See LICENSE.md in the source repo for the full grants.