

/horde [count] for a 30–80 block ring/horde clump [count] for a tight pile in front of you, /horde clump at <player> [count] to gift the cluster to someone elsehorde_multiplying, horde_stacking, iron_golem_regen_power, horde_spawner_chance
horde_multiplying gamerule has to be on (it is by default). Babies don’t dig. The chance is rare per zombie per tick, so a small group might wait a while — try /horde to spawn 100 at once./gamerule horde_spawner_chance 1 to make it every night, or 0 to disable entirely.horde_stacking false to stop the climbing pile-up, horde_multiplying false to stop dig reinforcements, iron_golem_regen_power 0 to stop golem regen, horde_spawner_chance 0 to disable the midnight ambush.horde_hoard:hordes and horde_hoard:horde_grave_robbers entity tags. Modded zombie-equivalents won’t dig unless they’re added to those tags via your own datapack — which is a one-line entity-tag JSON.