Authors:
A mod that makes Minecraft zombies smarter and more dangerous! If you've played "Zombie Apocalypse 100 Days" scenarios, you know the thrill of being hunted by intelligent zombies. In this mod, zombies are no longer mindless vanilla husks — they think, they break walls, they build bridges, they use weapons. They will make you fear the undead all over again! 🫣
Zombies detect you behind walls and dig right through!
Shield zombies block frontal attacks — use an axe to break their guard! 💥
TNT Attacker zombies are pure chaos.
mobGriefing enabled to use TNT abilitiesWith enhanced_sense enabled, zombies can:
Gap in the way? Builder zombies will bridge it themselves — even over water!
With swimming probability enabled, zombies can chase you through water. Swimming zombies won't convert to drowned (protection mechanic).
Through the config file, you can control: health, armor, speed, damage, knockback resistance, equipment quality and enchantments, sun/fire immunity chance, and more.
| Type | Description |
|---|---|
Dummy |
🤖 No AI, stands still (placeholder/fallback) |
Vanilla |
🧟 Vanilla behavior with enhanced equipment & enchants |
Enhanced Vanilla |
💪 Upgraded melee AI |
Builder |
🔨 Breaks blocks + places paths + bridges + places blocks |
Miner |
⛏️ Smart digging, prioritizes tunneling toward you |
Bow Attacker |
🏹 Ranged bow attacks |
Crossbow Attacker |
🎯 Ranged crossbow attacks |
Shield User |
🛡️ Blocks frontal attacks + shield bash (use an axe!) |
TNT Attacker |
🧨 Throws TNT like grenades — or self-destructs when close! ⭐ |
Musket Gunner |
🔫 Ranged musket attacks (requires Musket Mod) |
Zombie Guard Villager |
⚔️ Infected guard retains bow/crossbow/musket/shield — all four weapons |
In-game GUI editing:
/zombiegamereborn config gamePropertyJSON file editing (advanced):
ConfigFileGuide.mdRequired:
Optional integration mods:
| Mod | Effect |
|---|---|
| 🎵 TACZ | Zombies hear gunshots |
| 🎵 Vic's Point Blank | Zombies hear gunshots |
| 🔫 Musket Mod | Zombies hear gunshots + Gunner zombies use muskets |
| 🌕 Enhanced Celestials | Blood moon support (configurable trigger chance) |
| 🛡️ Guard Villagers | Infected guards retain weapon skills (default: off) |
| ⛏️ MineTraps | Cactus-immune zombies also ignore spike traps (Nail Trap, Spikes) — barbed wire only slows them |
zombie_type) different from vanilla: only the correct zombie type can use its corresponding weapon (e.g., only bow attackers shoot)Q: Zombies are too hard, I can't survive! 😰
A: Lower the values in the config file, or install a powerful gun mod!
Q: Why do some zombies have bows/crossbows/shields/guns?
A: These are specialized zombie types, each with their own weapons and AI. Adjust their spawn weights in the config.
Q: Can this work with other zombie mods?
A: Possibly, but test carefully. Report any conflicts.
Q: Can this be used on servers?
A: Yes! Install on both server and client.
Q: Can I put this in my modpack?
A: Feel free (non-commercial use) 👍
Questions or suggestions? Feel free to open an issue on Github!