
Craft a Workshop Core from a lodestone and a crafting table. It has the same hardness as a block of iron and needs a stone pickaxe.
Place it and right-click to open its settings screen:

Use it by right-clicking any station inside the area as you normally would. The switcher appears beside the menu. Click an icon to switch to that station — it opens the real vanilla menu, and stats are awarded exactly as if you had walked over and used the block.
Toggle the panel with V by default (rebindable under Controls → Workshop Core). With it off, everything behaves like vanilla.

config/workshopcore-server.toml — area limits, re-scan interval, station cap, block blacklist.
config/workshopcore-client.toml — which side the panel docks to (LEFT / RIGHT / AUTO), column count, tooltips, outline duration.
If the panel overlaps JEI's bookmark list, set
overlay.sidetoRIGHTorAUTO.
Most modded blocks need nothing — anything that offers a menu is detected automatically and lands in the "Other" category. Write a definition only to set its category, its sort order, or to group a whole family of blocks under one filter switch.
Definitions load from data/<namespace>/workshop_stations/*.json in any data pack, and from config/workshopcore/stations/*.json (applied afterwards, so it wins). One file is one filter entry:
{
"category": "crafting",
"category_priority": 10,
"priority": 20,
"match": [ "somemod:alloy_bench", "#c:chests" ]
}
match takes block ids or #namespace:tag. Because one file is one entry, matching a tag groups the whole family under a single switch while each block still shows its own icon. Optional fields: id, name (a lang key), enabled_by_default, open, and "disabled": true to remove a built-in entry.