
Wireworks brings Factorio's electric poles to NeoForge. A pole powers every machine inside its supply area without wires or cables from the pole to the machine. Poles can be wired together to form one network that shares its generators' output among every machine it reaches.
Because I always loved the simplicity of Factorio's power mechanics and I couldn't find any mod to reproduce it exactly.
NeoForge, Minecraft 26.1.2 only. Wireworks is early work, so please report any issues you find on GitHub.
To play Wireworks beside every other FactoryWorks mod, install the FactoryWorks Showcase modpack from CurseForge.
Each tier's supply area and wire reach are set in wireworks-server.toml, with Factorio's numbers as defaults. Which blocks generate, store and wire is data: tag generators wireworks:generators, accumulators wireworks:accumulators, and wiring items wireworks:wire_tools.
Wireworks is also a library, carved out of the FactoryWorks pack. A multiblock names its anchor through EnergyOwner or EnergyOwnerBlock, and PoleColumnReplace.BUILDER swaps a pole column for another tier through Groundworks' Fast Replace, keeping its wires.
None beyond NeoForge: Groundworks is bundled. Wireworks is needed on both the client and the server.
MIT, under REUSE (REUSE.toml). The cover art uses Minecraft's dirt texture, which remains Mojang's. Source is on GitHub.