A real, shared wind that everything breathes.
Client-side only. Safe on vanilla servers. Works with no shader pack installed, but doesn't live up to anything without one.
Depends on PlunderEngine.
Compatible Shaders:
Euphoria Patches 1.10.0+
These are mods that can function with WindLink's wind field.
| Mod | What WindLink does with it |
|---|---|
| Better Smoke | Their smoke follows our wind. |
| Physics Mod | Cloth movement, debris, rain and snow all take our field instead of their own when installed. |
| Grassier Grass | Their blade wind is taken over with our wind. Unsupported by dev, may break on their update. |
| Fancy World Animations | Lanterns and chains swing on our wind. Support is awaiting their update. Tested on the dev build. |
| Serene Seasons | Drives our seasons when installed, more leaves fall during the fall and autumn season. |
| Particle Rain | Our wind drives their rain. |
Two mods installed and two disagreeing winds on screen is a bug a player cannot diagnose. That is the whole reason these exist: one wind, one direction, whoever is drawing it.
WindLink creates a real and terrain aware wind field that everything responds to. No more side to side canned wind animations with your favorite shaders. Everything flows together.
/windlink with:
info |
what the wind is doing right now |
season |
set, preview, set length, or race the year |
freeze |
hold the wind still for a screenshot |
windviz |
wind lines on or off |
auto-storm |
natural wind at auto and incremental wind |
I'm especially appreciative of SpacEagle17 the creator of the awesome Euphoria Patches for being extremely helping throughout the development and testing of this mod!