A fully animated mod that aims to give you the best Spider-Man experience in the game. From web swing with both hands independently, acrobatics mid-air, web shots, gluing mobs to walls, to the ground, slingshotting yourself, the aim is to give you as much freedom as possible to create your spidey play style while trying to keep it organic. Most movements come from using the same set of abilities in a different way, so you dont have a bunch of keybinds to press, you learn how to use the few you have.
This mod is still EARLY BETA. Expect a bunch of stuff to be added and changed.
Needs Fabric API, and needs to be installed client and server side.
To get the powers, you need to go through a small process:
After that, the spider powers are permanent.
You won't be able to swing just by having powers, you need to have a webshooter anywhere on your inventory to be able to shoot webs. The powers only makes swinging better and faster, makes you faster and stronger and allows for wall crawling
Web shooters are crafted with iron, redstone and a dispenser. They run on web fluid now, every web that sticks spends one charge, and when they're empty they won't fire. They don't need to be in the chest slot to be able to fire, that's optional.
To refill them you need a Web Cartridge. Craft an empty one with iron and a glass bottle, then fill it with 3 string. Right click the cartridge to reload your shooters, or just keep one in your inventory and it reloads by itself when you run out (you can turn that off in the config).
The charge shows up as a bar on the shooters and on the bottom right of your screen, along with how many cartridges you have left. If you don't want to deal with ammo at all, servers can turn it off in the config.
Suits are made on the Sewing Machine (iron ingots, iron nuggets and a gold nugget). You pay levels to learn a style, and string and leather to sew the suit. After that you can switch between the styles you've learned and repair your suit on the same machine.
Right now there's Spider-Man, Homemade, Amazing, Future Foundation, Scarlet Spider, Scarlet Spider II and Iron Spider.
Symbiotes lives in the Deep Dark now. They start their hunts by sound, so you can just crouch to avoid them. Don't let them touch you.
If it does bond with you and you want it out, bells and fire can remove them.
Swing. Fire a web at anything solid and it creates a rope you can swing from. Each arm has its own web, so you can run two lines at once and pull yourself around corners.
Zip. Crouch while you fire and you zip to the direction you aimed. Works on mobs too. Small ones come to you, big ones don't move and you go to them.
Slam. Zip with both hands into the ground, crouch held, and you land hard enough to crack the floor and knock entities back. Two zips on the same mob while it's in the air above you pulls it down creating a similar effect.
Climb. Wall crawl on a toggle (default key C), allows you to move on the walls and ceilings. Sprint to run on walls in any direction, tap crouch to let go of the wall, and hold crouch if you want to walk under a ceiling without sticking to it.
Tricks. Let go of a swing with enough speed and you do a flip, tuck, pike, corkscrew, side roll, and a bunch of others, and sometimes you come out of it straight into a dive. Look down while falling to dive on purpose.
Perch. Thin blocks like fences, iron bars, walls and glass panes allow you to crouch and do the iconic Spider-Man poses.
Web shots. Switching web types allows you to throw a shot instead of a rope. It tracks the body part it hit, so shots in the head blinds the target, the legs pin it in place, the chest wraps the arms making the mob unable to attack. Enough of it and the entity is cocooned. A shot near a wall can stick the body to the wall. It can also press buttons, pressure plates, and zips can pull doors and trapdoors open or flick a lever.
Fall damage is off while you have the powers (might change in the future).
There's a fair amount of animation work in the mod. Poses for swinging, landing, zipping, crawling and perching, plus the rope itself, which has a bit of physics and continues the animations after you let go.
All rebindable in Options, Controls. I recommend, if your mouse has the side buttons, to bind the web shooting to those. Makes web swinging a lot easier.
| Action | Default |
|---|---|
| Shoot / release web (right arm) | B |
| Shoot / release web (left arm) | V |
| Release all webs | R |
| Toggle wall climb | C |
| Switch web type | X |
| Symbiote on/off | G |
All commands start with /webswinger, also works as/ws, and need op permissions. Anything with [players] defaults to the player running the command if no target is selected.
/ws grant [players] gives the spider powers, /ws revoke [players] takes them away./ws style <suit> [players] changes your suit style without going through the sewing machine. Suits are spider_man, homemade, amazing, future_foundation, scarlet_spider, scarlet_spider_ii and iron_spider./ws symbiote spawn <venom|anti_venom> spawns a symbiote a few blocks in front of you./ws symbiote bond <venom|anti_venom> [players] bonds a symbiote straight to the player./ws symbiote wake [players] wakes up a symbiote that's still dormant, so you don't have to sleep for it./ws symbiote stage <0-3> [players] jumps the symbiote to a stage of the takeover, 0 is dormant and 3 is fully taken over. Decimals work too, like 2.5./ws symbiote traces [players] gives you the traces a symbiote leaves when you get it off late in the takeover, which is what lets lightning turn you into Anti-Venom./ws symbiote remove [players] takes the symbiote off.Feel free to use this mod in any videos, modpacks or any other forms of sharing, just be sure to link back to the mod page.
The code is all rights reserved, so no reuploads and nothing lifted into another project. Anything else, just send me a message!
It works and it is playable, just keep in mind:
*Any inputs and ideas for the mod are greatly appreciated!
Map on the mod images is the Midtown Manhattan City [NY] by RealNight
Disclaimer: AI was used frequently to help with coding of the mod, especially on vector math, animation interpolations, rendering strands and trying to improve client-server side compatibility and performance, but every feature on the mod is thought by, tested by and managed by humans. AI is used purely as a coding helper. No AI was used in any of the assets of the mod__