Water erodes the landscape creating streams and waterfalls producing gravel, sand, clay, and moss
Water escapes from lakes and aquifers. Dirt and sand wash away to deepen stream beds and cut river banks. Find Forest brooks and Mountain creeks in your explorations. Pass through a dry Desert valley one day and find it flooded the next.
Erosion in Minecraft, just like real life, is a slow process. You must wait see to the effects or increase the random tick speed.
Decay hierarchy:
Have an idea about how it could be even better? Let me know in the comments or issues!
Sand can be generated from gravel with a simple machine
Create each the world, teleport to the specified location, and, optionally, change the randomTickSpeed setting to speed up the process. Note: You must wait upwards of 30 real minutes to see the effects if you do not change the randomTickSpeed, such as in a survival world.
/teleport X Y Z/gamerule randomTickSpeed NUMBER # Suggest 150Tested on Minecraft 1.20.4
-388 73 258 - A massive waterfall covers the side of a mountain peak in a swamp.-538 85 1133 - A waterfall fills the floor of a narrow forest crevice -638 72 1459 - A stream finds multiple routes through the trees in a forest![]()
This "core mod" adds code to the Water block randomTick() functions using the Mixin framework. randomTick() is only called by the Minecraft runtime for a 128 block radius around the player, so the odds of erosion occurring are set fairly high.
These files may only be hosted directly on Curseforge.com. Mod Pack authors are free use this mod in any Curseforge-based mod pack.