
Fabric :
Geckolib & AzurLib Armor (since 1.2.4)
Forge :
Geckolib, Azurlib Armor, Forgified Fabric Api, & Sinytra Connector
"Geckolib used for mob rendering, and Azurlib used for armor rendering. this seperate rendering is used because sinytra connector are more friendly with azurlib on 1.20.1, converting mod is still out of my reach. that is why i have to do this so it would work with both forge and fabric."
About Targeting, you can add entity id as much you want in assets/tags/entity_types/orc_enemies.json. adding the entity id will make the orcs target them. i already add a few since i play it.
About Config, from version 1.2.0 of wandering orc, there is a new config.
About Orc Spawning, Since version 1.2.0 of Wandering Orc. Natural Spawn are only for common orc. uncommon orc, only spawn on patrol which default
About Mobs, Version 1.2.0 of Wandering Orc. Orc Tribe, are classified by Boss, Uncommon, and Common Mob. the only different are only their HP and Damage. Common got low HP, and Uncommon are minibosses with more HP now.
Orcs can now be friendly to you if you consume an item that you buy from goblin trader that wander around the world. you need to exchange that item, by collecting item that dropped from the orc minibosses.
Some items are exclusive that you can get from buying recipe from female orc that sell. so, by gaining their respect you can get their exclusive item.
Special Thanks To Mebahel's Antique Beasts ,since his source code help me develop this mod till at this point.
I Recommend Mebahel's Antique Beasts since Wandering Orc will conflict with his mob, making the world didn't feel empty and there is fighting activity around. Go download the mod here ->> Mebahel's Antique Beasts.
Info about how mod going to be developed: i have a plan to change the name when the wandering orcs done and i'm going to add another tribe.
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