Badges update automatically and link to the mod page on MineUniverse.
One item, and a way for everybody else to plug into it.
Play it as a player: a field scanner that reads health, growth, breeding timers, owners, variants, the numbers the game keeps to itself. Use it as a pack maker: write what your creatures should say and ship it with your pack, no Java.
It was born for our mod The Ravenous, where it could only ever read our
creatures.
Now it reads anyone's.
Hold right click and look through the glass, like a spyglass. Your held item disappears while you look: you are looking through it.
The first pig takes as long as it always did. Every pig after that reads in a third of the time.
The wait is there to make range a real decision the first time you meet something, not to make you sit through it again for the thousandth pig. A third keeps the gesture and drops the queue. It remembers species, not individuals, and the record survives your death.
If what you are looking at turns into something else, the whole line appears across the top of the screen when the scan lands: figure, arrow, figure.
Above any step there can be a tick, a cross, or nothing for creatures you have to raise, so you can see at a glance how it is going. A stage you fed, a stage you missed, a stage whose turn has not come.
The figures belong to whoever owns the creatures, so every mod brings its own.
/bioscanner speed <n> — multiplies how long a scan takes. 1 is stock, 0.5 halves the waits, 0 reads instantly. Permission level 2.
Drop it in data/<your namespace>/bioscanner/schede/<name>.json:
{
"bersaglio": "minecraft:pig",
"righe": [
"A pig. It has no idea what is coming.",
{ "etichetta": "Health", "valore": "vita" }
]
}
/reload is enough. The cards reach the client on their own, so this works on a dedicated server.When what there is to say has to be calculated, a countdown, a state that changes, a file is not enough. Register a reader from your mod constructor and answer only for what is yours.
Both extension points are written out in full: fields, priorities, the complete list of values, working examples, in the full changelog, linked below.
ℹ️ Good To Know
🥚 And there is something inside it, for whoever finds it.
Read the full Changelog: https://drive.google.com/file/d/19Cp57RDkl9zFla7h9uN6B2bl5P7m26_0/view?usp=sharing
Changes:
Fix:
- The game would not open in some situations
Changes:
Technical:
- Added the ability to read when the viewfinder is not touching anything
- Added the ability to have a warning when a reading is finished