Not yet. When takeover succeeds, these stages are native Vulkan:
vkQueuePresentKHR,The main scene is still produced by LWJGL 2/OpenGL before being transferred to Vulkan. Block textures/lightmap, entities, particles, weather and GUI therefore remain compatibility-rendered. The default terrain preview is disabled because it is diagnostic, untextured and slower than the compatibility path.
Remove every older VulkanMod Legacy/Vulcanizator JAR and place only:
Vulcanizator-1.12.2-0.1.0-alpha1.jar
The new config directory is config/vulcanizator. An existing
config/vulkanmod-legacy/renderer.properties is migrated automatically once.
[Vulcanizator] Vulkan presenter is waiting for a visible Minecraft client area; temporary OpenGL bootstrap remains active
[Vulcanizator] Minecraft window became visible; Vulkan takeover is starting after ... bootstrap retries
[Vulcanizator] MAIN WINDOW VULKAN OVERLAY ACTIVE at 1920x1080
[Vulcanizator] Final frames are displayed by vkQueuePresentKHR; LWJGL 2 remains the compatibility scene producer
Project GitHub -> https://github.com/kristitrnka/Vulcanizator