Badges update automatically and link to the mod page on MineUniverse.

"Mobs Group Setting" feature has been implemented, each mob can form a group with other mobs.
Mobs in the same group become friends and do not fight each other.
Unlike Team feature, groups are free to name and you can have an unlimited number of groups.
This mod will enable automatically battles between all the mobs present on Minecraft.
In other words, it is a Mod to watch and enjoy the battle between mobs.
And with the team system, you can divide mobs into up to 6 teams, starting team battle.
Example:
etc...
And, mobs added in other mods can also participate in the battle.
In additonal, Server support for Minecraft 1.12.2 and 1.14.4 versions.
Use cheat commands (scoreboards) to join a player to the same team as the mob, they will become friends with the mob and can fight together.
Mobs that destroy creepers and other terrain perform destructive activities everywhere, so great art can may become scrap.
If you do not want to destroy your art, we recommend that you run the following command.
/gamerule mobGriefing false
/gamerule doFireTick false
This is because the added item is for creative use only.
In survival mode or adventure mode, only you will be watching battle royale everywhere.





(These teams are registered with Scoreboard and the mobs are managed there.)



VSMobs 2 config can be changed from "Mod Option".
1.8.9 mc version of VSMobs 2 is only config in "general" category.
General settings for VSMobs 2 to adjust battle balance.
Settings related to team features.
Each Minecraft mob switches on / off the features to participate in battle with the effect of VSMobs 2.
Settings related to group features.
With this option, each mob automatically joins the specified team when spawning.
A setting that complements the mob summoned by the summoner.
Example: Vex

Toggle damage on / off to mobs because drowning, falling, in Wall .
However, the setting is not reflected in players.
When ON, allows fireballs to damage fireproof mobs.
However, there is no burn-damage on fireproof mobs.
Example: Small fireball by Blaze. Ghast cannon.
You can change the distance that mob searches for enemy.
Slime-type mobs added by other mods may fail to attack.
Turning it on may improve.
Slime and Magma Cube are already adjusted so no problem.
Can add damage to thrown snowballs for poor Snow Golems.
When on, a snowball thrown by a snow golem can deal 1.0 damage (0.5 hearts).
Also, damage ignores armor.
If true, Wither's automatic healing is slow, armor is disabled, and armor value is 0.
The attack strength does not change, it only weakens the defense.
Instead, the experience points you can earn will be halved, the drop rate of Nether Star will be halved, and you will not be able to get achievements.
Specify the explosion range when the crystal core is destroyed.
Specifies whether Crystal Core explosion damage will fire friendly to the same team mob.

Change how name tags appear on mobs that join a team.
Default HP of 6 types Crystal Core can be changed.

"minecraft mobs" is a subcategory of vanilla mob
“mod: <modid>” is a subcategory of Mob added by another mod, VSMob 2 automatically registers additional mobs.

When you open a subcategory, you will see a list of names of mobs.
If there are mobs you don't want to participate in VSMobs 2 Battle, turn off the mob.
Vanilla animal mobs such as pigs and cows are off by default.
You can turn it on, but they have no means of attack and will be hunted by other mobs.
Also, friendship mobs such as Wolves, Ocelot, and Iron Golems are turned on by default, so if you are a survival mode you will be attacked by them and it alive will be difficult.
If you want to play this mod in survival mode, consider turning off them config.
In addition, all mobs added by other mods are turned on by default.
Be aware that even the great mob that triggers the event can attack or be attacked by other mobs and affect their progress.

"minecraft mobs" is a subcategory of vanilla mob
“mod: <modid>” is a subcategory of Mob added by another mod, VSMob 2 automatically registers additional mobs.

You can set the group name in each mob.
Mobs with the same group name do not fight each other.
Unlike Team feature, groups are free to name and you can have an unlimited number of groups.
However, you can't see which group each mob is currently in world.

"minecraft mobs" is a subcategory of vanilla mob
“mod: <modid>” is a subcategory of Mob added by another mod, VSMob 2 automatically registers additional mobs.
With this option, each mob automatically joins the specified team when spawning.
Default value is <Not Join>
In addition, the priority is the lowest when compared with the case using Crystal Core, VSMTool, team blocks.

"minecraft mobs" is a subcategory of vanilla mob
“mod: <modid>” is a subcategory of Mob added by another mod, VSMob 2 automatically registers additional mobs.

For example, when the "Vex" config is set as shown in the image.
If "Evoker" is within 2 blocks distance when "Vex" is spawned, it will act as a friend of that "Evoker".
If the config is not set, "Evoker" will be attacked by the "Vex" summoned himself.
Of course, "Vex" has all setting items registered by default.
Turn ON if the target mob has summoners.
If ON, other settings work.
Sets the distance at which the target mob searches for the summoner mob.
If the specified summoner mobs are within the specified distance when the target mobs are spawned, the target mobs will act as a friend of summoner.
If not, target mobs works as usual.
Specify the summoner mobs of the target mobs by entity type name.
Up to 5 types.