a simple horror mod. Inspired by the broken script.
recomended to play on atleast simulation distance 8 and render distance 8 with entity distance 100%
features:
10 entities
a lot of events
support for both 1.21.1 and 1.21.8
and no dependencies
SPOILERS!!!
null: observing form: observers you killing it or touching it causes it to turn into normal null. if you attack it will attack you and can one tap. has a black skin
null: normal form: attacks you and one taps,is unkillable, has a black skin
Graphiction: made from black pixels,turns the time to night so it can be hard to spot it, has a bossbar recomended to run into a cave spawns in oak forest and jungle
register (normal) : kinda similar to grapichiction, tankier,faster and deals more. spawns in every biome (spawns automatically in stalk behavior)
register (stalk) : doesnt move, watches you,touching it or killing it or dealing damage to it spawns normal register
__avoid__: similar to steve skin, can step up to 3 blocks,is fast, deals a lot of damage spawns mainly in caves
__obstructed__: diamond armor and sword, similar to wonderland.jar player entites. can be hard to kill, his skin is a darker version of steve
opengl error: tells a opengl error when it spawns in. has a no texture skin,is tanky and can deal some damage recomended to build up and kill
nothingisthere: turns time to midnight, deals a lot of damage (breaks a shield in 10 hits and kills a diamond player in 2 hits) looks like a black floating rectangle, can move fast and step up to 50 blocks
absolution: runs away touching it spawns a lightning
phantom: opens and closes doors randomly and follows the player
end star: the main void entity. even when it created all of this its weaker than register. deals a lot. spawns in the end. is a floating cube of red eyes