This project has been officially cancelled and will no longer receive updates.
I have moved on from this project to focus entirely on developing a brand-new Minecraft mod that is currently in the works! While this mod will stay up for archival purposes, all future development will take place on the new project.
Thank you all for your support, feedback, and downloads! Keep an eye on my CurseForge profile for the upcoming announcement of the new mod.
Multiverse: Heroes & Villains is a superhero universe mod for Minecraft. The goal is simple and ambitious: build a growing roster of playable heroes and villains, each granted by a command, each with their own powers, power wheel, HUD identity, animations and physics-based combat — all running on the same universal systems (bleeding and wound textures painted onto skins, dismemberment, ragdoll corpses, persistent block damage, locational injuries, stamina).
This is no longer a single-character mod. The roster starts with one character and will keep expanding: new heroes and villains will be added over time, each built on top of these shared systems with their own color and identity on the power wheel.
Currently playable: Conquest (inspired by Invincible) — the first character of the Multiverse. More characters are in development.
New in 1.4 — the Plasma Form: earn the final flight state by flying uninterrupted at the top tier and become the core of a comet that melts through buildings from a distance and leaves a chain of fireballs behind it. This update also introduces persistent block damage — structures now crack visibly and take several hits before they give way — and rebuilds Thunder Clap into a directional blast. See "Plasma Form" and "Destructible World" below.
Early Development / Work in Progress: The mod is actively being developed and is not currently balanced for normal Survival progression. Features, visuals and balance values may change.
This project was formerly published as "The Diabolical Conquest".
The full source code of this mod is public on GitHub — you can read it, study it and see exactly how every system works:
https://github.com/ali975/the-diabolical-conquest
Being able to read the code does not mean it is free to reuse. The mod, its code and its assets are my work and are covered by the license in the repository: play it, run it on your server and make videos about it freely, but redistribution, modified versions, ports and reuse of the code or assets in other projects need my permission first.
Want to put it in a modpack or build something on top of it? Just ask — the answer is usually yes as long as the credit stays.
No armor is required. Commands require cheats or operator permission:
/conquest give [player] - Give Conquest to yourself or another player/conquest remove [player] - Remove Conquest/conquest stats - Display age and power statistics/conquest setdays <days> - Set active days for testingConquest status and age are saved between sessions.
Use the normal Minecraft flight control by double-tapping the jump key. Flight movement follows the direction you are looking. Press X to cycle flight speed and Z to cycle ground speed. Breaking the sound barrier throws off a visible shock effect — twin rings behind you at the first tier, an opening shock cone ahead of you at the higher ones.
The final flight state, and the only power in the mod that is earned rather than selected. It charges only while you fly uninterrupted at the top flight tier; drop a tier or stop flying and the charge resets to zero.
Hold Left Alt to open the Power Wheel and press V to use the selected power. Every future character gets their own version of the wheel with a unique color identity.
Q / E - Change pages1-9 - Select an entryMouse Wheel - Cycle entriesEscape - Close the wheelRequires an empty main hand and a nearby living entity directly in your line of sight. Chop consumes stamina and has a short cooldown. If a non-boss target is severely weakened, the strike becomes a lethal slap decapitation.
Requires a nearby living target in front of you and enough stamina. It deals heavy direct damage and impact knockback.
Aim at a nearby mob and activate the ability to grab it. Players cannot currently be grabbed. Activate the ability again while holding the mob to continue choking it. Sneak and move to drag the target, or press F to throw it through the environment.
Use while airborne. Conquest dives downward and creates an area shockwave upon landing, damaging and launching nearby entities. A crater is created when block destruction is enabled.
Does not require a targeted entity. Use it with an empty main hand to send a shockwave along your look direction — including straight down or up at a ceiling. It damages and pushes living entities in the blast, and drives visible damage into every block it touches, its force falling off with distance. A single clap does not shatter a wall: it cracks it, and the wall gives way once enough claps have landed on the same spot. It will not break the ground under your own feet.
A Viltrumite haymaker. Hold V to charge — the arm chambers back and the body coils — then release to strike. A charged hit lands with enormous force on whatever is in front of it, entity or block.
A non-lethal carry, separate from Grab & Choke. Aim at a nearby living entity and activate the ability to lift it one-handed and hold it out in front of you. Press F to throw it.
Aim at a nearby valid living target. Conquest grabs the victim and performs a synchronized head-ripping execution. The move requires a large amount of stamina and has its own cooldown.
Aim at a nearby valid living target. Conquest holds and crushes the victim's head through a synchronized finishing animation. It requires substantial stamina.
Hold G while standing on the ground, aim in the desired direction and release to launch. A longer charge produces a stronger jump. High-impact landings create particles, knockback and optional environmental destruction.
Abilities consume different amounts of stamina. Low stamina reduces damage and defensive performance. Stamina regenerates naturally, but torso injuries and critical fatigue slow its recovery.
The locational injury system separately tracks the head, torso, left arm, right arm and legs. Injuries can reduce damage, increase stamina costs, limit movement speed, reduce defense and make demanding abilities less efficient.
Injuries gradually recover over time.
While Conquest is active, the vanilla health, hunger and armor displays are replaced by a character panel in the top-left corner: a Minecraft inventory-style plate carrying your character's name, a framed portrait and real vanilla HUD icons beside flat meters for health, hunger, armor and stamina, plus Super Jump charge, cooldowns and a body silhouette showing injury status.
Press M to open the in-game guide. It is built from real vanilla window and button art, so it reads as a native Minecraft screen.
The guide can also be opened from the power wheel by pressing G or clicking the center hub.
These systems are shared by the whole universe — every current and future character builds on them.
The blood system was completely rebuilt in 1.3 and is one of the deepest in any Minecraft mod:
All of it is multiplayer-synchronized, performance-conscious and fully configurable — every part of the system can be toned down or disabled.
Added in 1.4. Blocks no longer flip between "intact" and "gone" — they take damage and show it.
Powerful abilities feed into the same system rather than deleting blocks directly, which is why a wall now takes several Thunder Claps rather than one.
Executions may create detached heads and physics-based jointed ragdoll corpses. Corpses react to the environment and can be pushed by players.
These effects are synchronized in multiplayer and can be disabled.
1.21.1210.16.9+Contains optional fantasy violence, blood-like effects, dismemberment, head-crushing animations and physics-based corpses.
This is an unofficial fan-made project. Characters are inspired by existing works — the first character, Conquest, is inspired by Invincible. This project is not affiliated with or endorsed by Skybound Entertainment, Image Comics, Amazon, Marvel, or any other creators and rights holders of the characters that inspire it.
https://www.patreon.com/cw/thepixelworld
Your support helps me spend more time creating, improving, and sharing more content with the community. Thank you!