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Villager Nation

Have you ever thought, well the villages exist but they just exist. They have no real function other then being a slave collection for the players. They are never a threat so I made them a threat. This is an early version, so no geopolitics yet.
by deno7321
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252 downloads
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Updated Jul 6, 2026
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Mobs Structures

There are currently three types of villagers:

Guard - wears iron helmet and a sword, defends village. Is recruited by the Mayor and 
 can only capiture 25% of the village population.
General - Controls guards in combat, can order retreats and attacks. Guards are assigned on them. One per village and are promoted guards, promoted by the Mayor

Mayor - Sets taxes (broken for now), wears a leather helmet and if you kill it, you will become the mayor, therefore being able to set tax rates which directly affect village morale. If the mayor dies themselves a new one is elected with time.

GUI for the villages can be accessed by shift + right clicking a bell. There are more then one bell in some villages, therefore some bells wont open GUI, you have to find the correct one.

If you break a bell, the village will be dissolved, and if you place one a new village will be created.

This is the Alpha stage of the mod, therefore it will not have all the expected features other then what is listed above.

villagernation-v1.1.jar
MC 1.20.1, Forge
Release 2026-06-17 Get

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