⚠️ Alpha software. Upscaled is an experimental client-side Fabric mod built on Minecraft 26.2's experimental Vulkan renderer. Expect visual issues, compatibility problems, and breaking changes while development continues.
Upscaled adds real temporal upscaling to Minecraft using NVIDIA DLSS Super Resolution or AMD FidelityFX Super Resolution 3.1.4. It renders the 3D world at a lower internal resolution, supplies the selected upscaler with camera motion, depth, and sub-pixel jitter, and reconstructs the result at the window's full resolution.
The interface, text, first-person hand, and screen effects remain at native resolution. Upscaled integrates directly with Minecraft's Vulkan renderer; it is not a shader-pack approximation.
| Minecraft | 26.2.x |
| Mod loader | Fabric Loader 0.19.3 or newer |
| Java | 25 or newer |
| OS | Windows x64 |
| Renderer | Prefer Vulkan (Experimental) enabled |
| DLSS | NVIDIA RTX GPU with a compatible driver |
| FSR 3 | Vulkan-capable GPU; broader AMD and Intel testing is still needed |
mods folder.Status as of v0.1.0+26.2-alpha-2. Upscaled hooks Minecraft's own experimental Vulkan renderer, so the first question for any mod is whether it runs on that renderer at all — mods that require OpenGL are ruled out by the renderer itself, not by Upscaled. On OpenGL, Upscaled disables itself safely.
| Mod | Status | Notes |
|---|---|---|
| Sodium 0.9+ | ✅ Compatible | Verified in-game with upscaling active. |
| Sodium 0.8 and older | ❌ Not applicable | No Vulkan renderer support; those versions target older Minecraft releases. |
| Iris | ❌ Not yet | Iris does not support the Vulkan renderer. Shaderpacks cannot currently be combined with Upscaled. |
| VulkanMod | ❌ Incompatible | VulkanMod replaces Minecraft's renderer with its own separate Vulkan implementation; Upscaled hooks the vanilla Vulkan backend and will not find it. |
| OptiFine | ❌ Not applicable | Not available for Fabric on Minecraft 26.2. |
| Lithium, FerriteCore, Krypton | ✅ Expected compatible | CPU-, memory-, and network-side optimizations that do not touch world rendering. Untested but no interaction surface. |
| HUD / UI mods | ✅ Expected compatible | The interface renders at native resolution after upscaling, so overlays and menus are unaffected. |
| World-rendering mods (Distant Horizons, custom sky/weather renderers, …) | ❓ Unknown | Anything that draws world geometry outside the vanilla level-render pass may render at the wrong resolution or bypass upscaling. Reports welcome. |
If a combination misbehaves, disabling Temporal Upscaling in the settings restores fully native rendering without removing the mod.
Upscaled is not affiliated with, endorsed by, or supported by AMD, NVIDIA, or Mojang. DLSS is a trademark of NVIDIA Corporation. AMD FidelityFX and FSR are trademarks of Advanced Micro Devices, Inc. Bundled native runtimes and license notices are distributed under their respective licenses.