Unholy Mobs randomly empowers spawning hostile mobs with powerful variant types, making them significantly tougher.
| Variant | Default spawn chance |
|---|---|
| Insane | ~1% |
| Extreme | ~0.2% |
| Grandpa | ~0.04% |
| Silent | ~0.008% |
Attributes:
| Variant | Health | Damage | Speed | Knockback Resistance | Armor and Armor Toughness |
|---|---|---|---|---|---|
| Insane | 2x | 2x | 1.3x | +0.25 | +4 |
| Extreme | 4x | 3x | 1.6x | +0.5 | +8 |
| Grandpa | 8x | 4x | 2x | +0.75 | +12 |
| Silent | 16x | 6x | 2.5x | +1 | +16 |
Levels of Pernament Effects:
| Variant | Resistance | Regeneration | Fire Resistance | Water Breathing | Dolphins Grace |
|---|---|---|---|---|---|
| Insane | 1 | 2 | 1 | 1 | 2 |
| Extreme | 2 | 3 | 1 | 1 | 2 |
| Grandpa | 3 | 4 | 1 | 1 | 2 |
| Silent | 4 | 5 | 1 | 1 | 2 |
At the begining of night when the moon rises (12990 - 13000 in-game time), there is a chance (~0,1% default) for the night to be "Silent" - if this happens, spawn rates of the silent mob variant are increased 400x times, event ends with the sunrise (22990 - 23000 in-game time).
At the begining of night when the moon rises (12990 - 13000 in-game time), there is a chance (~1% default) for the night to be "Unholy" - if this happens, spawn rates for unholy mobs are increased 10x times for each variant, event ends with the sunrise (22990 - 23000 in-game time).
Unholy Mobs allows you to adjust Unholy Mobs spawn rates and chances for random events:
Using "/unholy_spawn_chance" command you can set/get/multiply the spawn chances of each variant:
E.g.:
Similarly using "/unholy_event_chance" command you can set/get/multiply the chance for specific event:
Note that lower variants take priority when spawning. This means that if the chances are set to 100% for both Insane and Extreme, the mob will attempt to become Insane first, in this case causing its variant to always be set to Insane.








"Unholy Mobs" is intended for players who want standard Minecraft combat to be more challenging and less predictable, especially in hardcore or harder difficulty settings.