This mod combines stuff from my other mods, putting it all into one combination mod, and increases their synergy with each other. Due to how much there is, JEI or equivalent STRONGLY recommended.
Additionally, since most main items in this mod require nether stars, my secondary mod, Tyler's Easy Nether Stars, is strongly recommended as well.
Right clicking with an empty hand with the Combat Jetpack equipped will turn it on, pushing you forward at a considerable pace. However, this does require fuel. You can use any furnace fuel for the jetpack, and each item gives an amount of fuel porportional to its furnace burn time.
Upon joining the world for the first time, the player has a 1 in 10 chance of being diagnosed with ADHD. However, this does nothing but affect the outcome of drinking coffee.
Dispensers passively heal and feed all players in range, and can also produce different items. The time it takes to dispense a specific item varies, and only certain items can be produced. These items being primarily mineral-based items, but some rare items such as trims and music discs can also be produced. The general rule is the harder it is to get a specific item, the longer it takes to produce. However, if the gamerule "anyItemInDispenser" is set to true, then it goes based off the coded rarity of the item. Be warned, however- Most mod devs don't care about the coded rarity, and this means the Dispenser can quickly dupe hard-to-get items. It is recommended for server owners to keep this setting to false.
The diespensers are slightly different, however. For all of them except the Summoner's Diespenser, they will produce a random item that their associated die can produce, taking the tier 1 dispense time to produce said item. They can be affected by Overclock and Crystalized. For the Summoner's Diespenser, however, this takes the tier 2 dispense time, and cannot be affected by Overclock and Crystalized. All diespensers must have the player nearby to work.
As mentioned earlier, kills with the Amethyst Knife count towards your PRS. It works similarly to a traditional RPG leveling mechanic, where you have to kill a certain number of enemies to level up. The amount of kills needed to level up increases randomly, so different people might get to PRS MAX (50) at different rates, all depending on how lucky you are. Higher PRS levels also unlock new abilities for the knife and yourself.
Entities with the Crystalized effect take double damage from all amethyst weapons, unless they're wearing Amethyst armor. At PRS 15, you may consume a stack of amethyst to give you Crystalized for 30 seconds, or add a level to a current effect. This caps at Crystalized 10.
Feel free to put this mod into any modpack you'd like! Additionally, you can use it in servers, just don't claim you made it ofc.
Credit to ooDwaneoo for creating the arm cannon texture and model, and credit to MartianMoth20 for making most of the other textures.
Questions? Comments? Suggestions? Join the Discord!