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This mod modifies monster AI and mechanics exclusively when the world difficulty is set to HARD. It will NOT affect gameplay on Peaceful, Easy, or Normal modes.
This mod enhances standard vanilla monster AI to increase overall game difficulty on Hard mode. It modifies base behaviors, combat movement, and introduces specific threat mechanics without requiring client-side installation.
Targeted Guard Breaking: Attacks from specific monsters have a percentage-based chance to disable the player's shield for 5 seconds.
Horde Mechanics: Hitting a zombie triggers an alert system, calling nearby entities to the player's location.
Combat Movement Tweaks: Skeletons gain temporary speed boosts and tactical movement/evasion when engaged in close combat.
Environmental Mutations: Zombies dynamically convert into Husks in desert biomes or Drowned when submerged in water.
Compatibility: 100% Server-Side (Players do not need to install the mod to join the server).
Target Version: 1.21.1 (Fabric)