Automate Alex's Mobs' Transmutation Table without clicking.
Open the table, mark the items you want, and the mod handles the rest: it keeps transmuteing until one of the three candidates is an item you marked, then stops without consuming it.
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Most automation for this table only clicks when the target is already showing. That approach quietly makes things worse.
The table's weights are cumulative, and removing an item costs log10(count)^4:
| Items consumed | Weight lost |
|---|---|
| 1 | 0 |
| 10 | 4 |
| 100 | 8 |
Logarithms climb fast. When only the target is clicked, whichever items happen to be consumed have their weights pressed down every round — so the target becomes rarer, not more common.
This mod transmutes continuously instead, which keeps the amount consumed under your control and lets the target actually come up.
It also avoids candidates that would grow the stack. The server computes newCount = floor(count * newMax / oldMax), so a higher stack limit multiplies what you hold: one snowball (limit 16) can become four sticks (limit 64). Every such click inflates the weight penalty, so candidates whose stack limit exceeds the current item's are skipped when another option is available. If all three would grow it, the first is taken — a stalled loop produces nothing at all.
| Dependency | Version |
|---|---|
| Minecraft | 1.20.1 |
| Forge | 47.4.22 or later |
| Alex's Mobs | 1.22 or later |
Install on both client and server. This mod is client-only, but Alex's Mobs is required on both sides.
The panel also shows the current interval and how many transmutations have run, plus why it stopped if it did.
Commands are kept as a secondary path for scripts or when the panel is inconvenient:
/ta mark <item> add a target
/ta unmark <item> remove a target
/ta list list current targets
/ta clear clear all targets
/ta status show status
/ta interval <ticks> set the transmute interval
Breaking is instantaneous, which keeps the behaviour predictable and avoids half-finished states. The item in the slot is consumed — that is the table's own rule — so the loop stops on its own when nothing is left to transmute. This mod reads Alex's Mobs internals, so a major update of that mod may require an update here.
Licensed under the MIT License. The icon is derived from Alex's Mobs' transmutation table render, used under MIT. Thanks to Alex's Mobs and its authors.