A stationary, fully-equippable combat training dummy for testing your gear and weapons.
Features
Craftable spawner: combine an Armor Stand and a Hay Block to craft the Training Dummy item, then place it anywhere.
Damage readout: every hit shows the damage you dealt, configurable to appear on your screen (above the XP bar) or in your chat, as either a running total, DPS or per hit. The total resets after a configurable idle interval, so back-to-back hits stack into one combo instead of spamming the screen.
Full gear: right-click with a Stick to open the dummy's inventory, helmet, chestplate, leggings, boots, shield/offhand, main hand, and (if Curios API is installed) accessory slots.
Wears real skins: rename the dummy with a Name Tag, and it fetches and wears that Minecraft account's actual skin (including slim/wide arm support).
Lure Bait: craft this TNT-shaped item (any food item + Bone Meal) and place it in the dummy's main hand to make nearby mobs notice and attack it, great for testing mob AI or filming combat footage.
Only removable on purpose: hit it with a Stick to break it (drops all its gear); nothing else can destroy it.
Scoreboard Dummy: craft one from a Dummy Spawner + Diamond. Instead of a running total, it tracks the single biggest hit landed on it and reports it to a leaderboard, a local one for this server, and an optional global one shared across servers. Right-click with a Stick to view the leaderboard; the #1 player's real skin renders next to their name, and you can click-drag it to spin it around.
In-game guide: if GuideMe is installed, a Training Dummy Guide item is added with a full walkthrough of the mod.
Common config: Lure Bait radius, scoreboard leaderboard settings (modpack ID, worker URL/API key, refresh/debounce timing), a global-leaderboard on/off toggle (on by default), and a weapon blacklist for the leaderboard (some entries, like Avaritia/Modern Industrialization items and the Morgan Sword, are always blocked and can't be overridden).