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Dynamic Health HUD: The overlay displays a miniature rendering of the entity, its name, and its health in both numeric and visual bar formats.
Damage Tracking: When an entity takes damage, a number pops up to the right of the bar, and the health bar animates to clearly highlight the amount of health depleted (shown in dark green).
Damage Particles: Reintroduced in version 1.16.3-4, visual particles appear when damage is dealt. If you prefer a cleaner screen, these can be disabled in the config (particle.show).
In-World Health Bars: You can opt to have health bars float directly above entities in the game world by enabling this feature in the configuration file.