Mineuniverse
Log in Register
Mods

Too Many Entities

Hide extra entities in order to reduce lag, especially with mob farms. The mobs still exist in the world, they are just not visible.
by Discusser
Download Claim this project
1,097,028 downloads
0 likes
Updated Jul 6, 2026
0 hypes
Performance Utility & QoL

Description

This mod allows you to hide extra entities in order to reduce lag, especially with mob farms. The mobs still exist in the world, they are just not visible. In order to use the mod, you first have to configure a maximum entity limit (which can either be set per entity type, or globally). By default, this is set to 64. If the entity limit is set to 64 and it is applied globally, then the mod will prevent rendering more than 64 of one entity type at a time. You can also specify a limit for each entity type, for example a limit of 5 cows, meaning that at all times there will be no more than 5 cows rendered on screen. This is particularly useful for mob farms, where you can have up to hundreds of entities that aren't necessarily important to see, and hiding them can give a big increase in FPS depending on how many entities there were.

This mod requires Cloth Config to run, as well as Architectury API for versions of the mod past v1.0.1. For Fabric, this mod requires the Fabric API, and it is strongly recommended to install Mod Menu. This will allow you to modify the mod's configuration without having to restart the game. If Entity Culling is installed, there is an option you can toggle that will make the mod work with Entity Culling, for an extra boost in performance

If the mod isn't doing anything, make sure you have it configured properly. By default, the mod doesn't hide extra entities in order to avoid unexpected/confusion behavior. You can enable this by toggling the "Apply Max Entity Count Globally" setting, or tweaking the individual maximum entity counts in the "Entity" tab of the settings menu.

Performance

In order to test the efficiency of this mod, I summoned many cows and compared the FPS when using the mod to cap the number of cows to 100, and when the mod is disabled. On the left is when the mod is disabled, and on the right is when the number of cows is capped.

A performance comparison with 200 cows, left is with the mod disabled, right is with the cow limit set to 100

Too Many Entities 26.2 Fabric v1.2.3
MC Client, Fabric, 26.2
Release 2026-06-21 Get
Too Many Entities 1.21.6 NeoForge v1.2.3
MC Client, 1.21.6, NeoForge
Release 2026-06-18 Get
Too Many Entites 1.19.2 Forge v1.1.2b
MC Client, 1.19.2, Forge
Release 2025-06-21 Get

More from Discusser

Powerful Sauces
417
TNT Arrow
3,378
More Fun TNTs
264,328
Milk Anything
2,425
Infinite Lava
166,265
CompressedItems
112

You Might Also Like

Better Biome Reblend
Updated version of Better Biome Blend, a mod that improves and fixes biome color blending
9,432,920
Icterine
Advancements optimization (specifically, InventoryChangeTrigger)
9,118,727
- FPS Booster - Lag Killer
powerful client-side performance FPS booster
97,463
Better Pie Chart
This Mod improves the Vanilla Pile Chart perfect for Minecraft SMP servers
9,603
Enhanced Block Entities Backforged
Reduce FPS lag with block entities, as well as customize them with resource packs. Forge 1.16.5 port of EBE
9,451
Unbinilium
Ubinilium is a Minecraft mod designed to optimize performance and enhance gameplay. It stabilizes FPS, renders distant blocks with reduced detail, and efficiently manages memory.
9,364